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Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 2:51 pm
by aoktar
VVG wrote:Cheiser wrote:Got crashed everytime in complex scene. WIP-1 or WIP-3 doesnt matter.
With stable builds its ok. But i think its problem with my scene. But stable its ok, strange.
+1
no crash. Volumetric rendering scene.
<<< Render failure detected!!! >>>
error happens in different places. for example, when the turn POST effects during rendering LV
nvidia driver 378.66. no overclocking video card
in standalone 3.06 and C4D 3.05.3 - works fine!
do you have render passes activated?
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 2:57 pm
by Cheiser
Yes I have. Diffuse, reflexion, ao, emitters. Scene have a lot of polygons. But stable version render it without any crash. Sad.
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 3:00 pm
by aoktar
Cheiser wrote:Yes I have. Diffuse, reflexion, ao, emitters. Scene have a lot of polygons. But stable version render it without any crash. Sad.
can you check without passes? Any extra info is worth.
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 3:02 pm
by Cheiser
It's OK in Lv if I'm not moving on timeline. If I do scroll through timeline with Lv active - it's says render error. And I need to restart cinema 4d. If I start render this scene to picture viewer - at random, frame cinema crash. In wip3 even bsod. Other scene seems to be OK, but I don't sure about it. I,ll will launch some tests soon to provide u extra information. Octane console errors, bsod report etc
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 3:04 pm
by aoktar
Cheiser wrote:It's OK in Lv if I'm not moving on timeline. If I do scroll through timeline with Lv active - it's says render error. And I need to restart cinema 4d. If I start render this scene to picture viewer - at random, frame cinema crash. In wip3 even bsod. Other scene seems to be OK, but I don't sure about it. I,ll will launch some tests soon to prove u extra information. Octane console errors, bsod report etc
cuda errors with passes is a known problem with this sdk. Note that's a test sdk. Extra info about settings/passes/etc.. is fine always.
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 3:11 pm
by Cheiser
Also I'm using 970 and 1070 cards. But even with 1070 alone it crashes. Passes have a correct visual info, no glitches etc. No matter AS turned On or turned Off. I rendered different scene with Wip1 and as and it's doing OK. Boosted from 2:00 min to 1:00 per frame, awesome. I'll launch some test and hope it's will be fixed someday. AS is awesome
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 4:13 pm
by VVG
aoktar wrote:VVG wrote:Cheiser wrote:Got crashed everytime in complex scene. WIP-1 or WIP-3 doesnt matter.
With stable builds its ok. But i think its problem with my scene. But stable its ok, strange.
+1
no crash. Volumetric rendering scene.
<<< Render failure detected!!! >>>
error happens in different places. for example, when the turn POST effects during rendering LV
nvidia driver 378.66. no overclocking video card
in standalone 3.06 and C4D 3.05.3 - works fine!
do you have render passes activated?
no pass.
i have more logs. If don`t touch anything in scene or octane settings (post effects, region render, ets) - rendering ok
scene like this.
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 5:06 pm
by eyeonestudio
Tri-Planar Node Test....

It's Working.
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 5:33 pm
by eyeonestudio
Q:
1
I want to know how to use "NodeGraph" node.
2
What is the concept of COMPARE-NODE?
What is the situation for?

Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Posted: Sun Feb 26, 2017 5:55 pm
by Josef
eyeonestudio wrote:Tri-Planar Node Test....

It's Working.
2017-02-27_020243.png
looking good
