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Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 30, 2017 4:27 am
by Goldisart
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 30, 2017 5:55 am
by haze
coilbook wrote:can someone from otoy respond to me. When will 3ds max users will get AO shadow color tab? It was out 2-3 months ago for a standalone release.
Thanks
See
viewtopic.php?p=302530#p302530
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Jan 30, 2017 7:23 am
by Goldisart
can not duplicate, it is necessary to do the installation and in the bitmap and RGB images-sequence of images
please move this place up ... with the sequences of trouble .... especially when they begin to replace them
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Fri Feb 03, 2017 10:41 am
by Goldisart
will there be a function to turn off individual Imager in the camera ????????? when ? I use the scene as standard and Octane cameras - adjusting the main Imager I have to adjust each camera
could be better not a OFF button and the button Imager synchronization !!!!!!!!!!!!!!
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Fri Feb 03, 2017 11:11 am
by mbetke
Can't you do a Camera-rig and animate the values? I do it often for several points in a scene. One frame for each camera position.
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Feb 06, 2017 6:59 am
by Goldisart
mbetke wrote:Can't you do a Camera-rig and animate the values? I do it often for several points in a scene. One frame for each camera position.
Yes, but you offer a cure but it can be avoided .... I raise this issue because to fix it better
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Mon Feb 06, 2017 9:13 am
by paride4331
Hi Goldisart,
I will ask to developers if they can create an imager bypass.
If that's simple to add, it could be helpful.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Feb 07, 2017 12:01 pm
by acc24ex
.. can octane use one light to affect only one object and none of the others .. I actually need this quite badly, as I need to combine in photoshop via selections - this is a major pain in the A, as I have a bunch of these scenarios.. rendering twice is two times more time consuming along with the post processing, so 3x longer
- of exploring if I can work this out in vray instead (you see what happens when you really need a time saving feature)
- the cast shadow works, visible to cam works, I'm using this daily really useful
- also what about the visible to ref thing - it doesn't seem to work at all?
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Feb 07, 2017 12:39 pm
by Goldisart
the principle is simple light-select - shadow light to choose
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Feb 07, 2017 12:46 pm
by Goldisart
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