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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sat Dec 17, 2016 6:16 pm
by BorisGoreta
I never tried LiveDB inside LW. Can the material be tweaked in surface editor ?
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sat Dec 17, 2016 7:35 pm
by FrankPooleFloating
Edit: Never mind.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sun Dec 18, 2016 7:26 pm
by BorderLine
BorisGoreta wrote:I never tried LiveDB inside LW. Can the material be tweaked in surface editor ?
Hi Boris,
Yes, you can adjust setting but in Octane nodes editor. I many use it now because we have a good material base in LiveDB.
The only complaint is the ranking and search in the base which is a bit of a pain.
PS : You make a very good works. Reference for me !
Happy Christmas in advance
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sun Dec 18, 2016 8:21 pm
by BorisGoreta
Thanks BorderLine !
Juanjo, would it be possible to convert LiveDB materials to LW native materials ? I can't find my way around Octane standalone, even after so many years I don' t know how to navigate it's viewport to see the object I just loaded. Surface editor is also quite different and there is this danger with saving such materials in lwo files which could get corrupted.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sun Dec 18, 2016 8:46 pm
by juanjgon
BorisGoreta wrote:Juanjo, would it be possible to convert LiveDB materials to LW native materials ? I can't find my way around Octane standalone, even after so many years I don' t know how to navigate it's viewport to see the object I just loaded. Surface editor is also quite different and there is this danger with saving such materials in lwo files which could get corrupted.
Nope, sorry. This is not going to happen, at least in short term. There are a lot of technical issues to make it possible inside LightWave due to the current plugin architecture and some limitations in the LW SDK side. At least in Octane 3.x the LiveDB material will be only supported inside the Octane native node editor.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sat Jan 07, 2017 10:14 pm
by marjan
Hi
I just installed the latest build of Octane 3, and Lightwave Octane does not see my GPU, which is an old Nvidia Quadro K4200. I get either No GPUs with F9 or "You must enable atleast one GPU for tone map the tone map feature has been enabled for the first GPU". I checked in Render options, and I have All GPUs checked.
I'm running win 7 on a i.7 3.30GHz machine, and I'm trying to get the LW Octane client up on it. I purchased Octane 3 standalone, render farm, and Lightwave Plugin 3 pack.
I previously had the beta of octane 3.0 but I removed all the DLLs as per your instructions, before reinstalling with the new Octane Plugin folder.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Mon Jan 09, 2017 10:15 am
by juanjgon
marjan wrote:Hi
I just installed the latest build of Octane 3, and Lightwave Octane does not see my GPU, which is an old Nvidia Quadro K4200. I get either No GPUs with F9 or "You must enable atleast one GPU for tone map the tone map feature has been enabled for the first GPU". I checked in Render options, and I have All GPUs checked.
Hi,
So you can see your GPU in the plugin options panel, but they don't work? Weird, the problem can be related to have a very old drivers installed in you system. Do you have the same problem with Standalone?
Also you need to select at least one GPU for tonemapping (usually all of them should be enabled, unless you are working with external GPU boxes or risers).
Thanks,
-Juanjo