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Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 3:30 pm
by sekani20
Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 3:41 pm
by aoktar
sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Only thing is broken is portals on latest version. I hope you don't expect to me estimate what have you used in your scene!! Do you mind to send your scene to let me check?
Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 3:46 pm
by sekani20
aoktar wrote:sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Only thing is broken is portals on latest version. I hope you don't expect to me estimate what have you used in your scene!! Do you mind to send your scene to let me check?
How can I send it to you directly?
Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 4:02 pm
by aoktar
sekani20 wrote:
How can I send it to you directly?
send throught a pm. Messages are at top of page.
Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 8:26 pm
by sekani20
sent
Re: Version 3.04.1 (22.10.2016)
Posted: Thu Oct 27, 2016 9:22 pm
by Yambo
Hi there,
I really want to update already but i׳m in the middle of many important renderings.
Could you please verify that there is nothing broken that could cause different renders? (beside portals)
Alpha/opacity support for materials in viewport with octane shading sounds very exciting

Thanks!
Y
Re: Version 3.04.1 (22.10.2016)
Posted: Sat Oct 29, 2016 8:38 am
by KonstantinosD
Hello Ahmet,
I think in this release the priority settings are messed up, If I choose for all my cards priority low, they go to full speed, If I don't choose anything (no tick) they go to low priority and if I tick they go to full speed no matter what I choose from the tab, (low medium high).
See pics

- 1.JPG (21.08 KiB) Viewed 7073 times

- 3.JPG (21.04 KiB) Viewed 7073 times
Can you confirm the same?
Re: Version 3.04.1 (22.10.2016)
Posted: Sun Oct 30, 2016 10:34 am
by Tag12345
Hey Aoktar,
quick questions.
Do you think youll ever implement a Convert materials and replace feature, especially for materials in xpresso, that would be helpful for scenes that I have standard C4D materials in and auto-replace with the octane materials
secondly, will we ever get more light parameters such as being able to have certain lights affect certain objects while not affecting others? This is a big thing that C4D has that I cant exactly do with Octane, as far as Im aware? and shadows,etc
I understand for more professional use, thats where multipasses come in, but still. For doing as much of that in C4D without going outside of that, is nice.
lastly, again with materials, will there ever be a way to maybe have some kind of converter that can convert Octane materials back into C4D materials. My current workflow is within a team in which only I have Octane, and so being able to still be able to share the files to others who dont have octane would be useful.
Another question, will the alpha channel within the material ever have more options to play with without having to go to things like Photoshop etc?
Noticed that most times with C4D Alpha settings, you can fiddle with the options to get what you need without doing so, and hoping Octane will have that soon.
Great work so far!
thanks!
Re: Version 3.04.1 (22.10.2016)
Posted: Mon Oct 31, 2016 10:44 am
by teeshiiddo
What is the correct standalone version to use with OctaneRender for Cinema 4D Subscription - Version 3.04.1 (22.10.2016)?
The standalone linked to is not a subscription version?
Re: Version 3.04.1 (22.10.2016)
Posted: Mon Oct 31, 2016 11:10 am
by aoktar
sekani20 wrote:Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
I found the reason. It's about a change on sdk for empty distribution pins. It had 0.7 default value on floattexture now changed to 1.0. You can add floattexture with 0.7 value as a temporary work-around. I'm waiting next sdk for a fix.