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Re: Giving up on octane

Posted: Tue Oct 04, 2016 3:56 pm
by AndyM1969
ristoraven wrote:Remember to check that your LW color space (from LW Layout properties) is set to "linear".
Slowly getting there now ristoraven, thanks for all the tips and help :)

Re: Giving up on octane

Posted: Tue Oct 04, 2016 4:18 pm
by ristoraven
My pleasure :)

Re: Giving up on octane

Posted: Wed Oct 05, 2016 3:19 pm
by Notiusweb
Terryvfx wrote:Dropped Octane because he couldn't get a misty forest what a damn joke! like many already said consider doing all of those things in post or with the native render. :|
I remember when I first came across Octane, I had to choose between the blue pill of not using it, waking up in my bed believing whatever I wanted to, or the red pill of using it, and seeing how deep the rabbit hole went.
After a couple years now, you know what I keep asking myself?...
It's the same question...
"Why didn't I choose the blue pill..."

Re: Giving up on octane

Posted: Thu Oct 06, 2016 9:48 am
by AndyM1969
Notiusweb wrote:
Terryvfx wrote:Dropped Octane because he couldn't get a misty forest what a damn joke! like many already said consider doing all of those things in post or with the native render. :|
I remember when I first came across Octane, I had to choose between the blue pill of not using it, waking up in my bed believing whatever I wanted to, or the red pill of using it, and seeing how deep the rabbit hole went.
After a couple years now, you know what I keep asking myself?...
It's the same question...
"Why didn't I choose the blue pill..."
If only there was a like button :)

Re: Giving up on octane

Posted: Thu Oct 06, 2016 12:34 pm
by Terryvfx
Notiusweb wrote:
Terryvfx wrote:Dropped Octane because he couldn't get a misty forest what a damn joke! like many already said consider doing all of those things in post or with the native render. :|
I remember when I first came across Octane, I had to choose between the blue pill of not using it, waking up in my bed believing whatever I wanted to, or the red pill of using it, and seeing how deep the rabbit hole went.
After a couple years now, you know what I keep asking myself?...
It's the same question...
"Why didn't I choose the blue pill..."

Hahaha I almost create a rip in the fabric of space by how fast I choked with my red pill :lol:

Re: Giving up on octane

Posted: Sun Oct 16, 2016 11:27 am
by 3dcgmodeler
Well after reading I even learned a ton...

Cool


I like what every body agreed on you just have to fiddle and fiddle and fiddle with it to get good results

I love the new GTX-1080 wow awesome card along side the Titan results are really fast now.


Mike

Re: Giving up on octane

Posted: Mon Oct 24, 2016 11:11 am
by gordonrobb
I know I'm late to this party, but something that can have a dramatic effect on any of the 'medium' nodes is the scale of your scene. I have perfect looking materials, that if I stick on an object, or in a scene, that is at a different scale/size, it messes it up complete. One of my criticisms is that the medium nodes 'scale' parameter, doesn't seem to have any real world comparison. As far as I can see, it's tweak it till it looks right. Am I missing something?

Re: Giving up on octane

Posted: Fri Nov 11, 2016 10:09 pm
by AndyM1969
Glad you brought that up Gordon and the answer is you're right mate. I still haven't gotten it to look the way I want and I have tweaked scales in my scenes from the massive down to the minuscule. To be honest it's bonkers that something so obviously real world cannot be replicated with a migraine!

Re: Giving up on octane

Posted: Thu Nov 17, 2016 11:18 am
by gordonrobb
What I more meant is that if someone sends you a node setup for the medium node, and you can't get it to work in your scene, it could be bexause of a mismatch of scale.