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Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Thu Oct 27, 2016 10:39 pm
by azen
Hi,
We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Thu Oct 27, 2016 10:52 pm
by itsallgoode9
appreciate the update!
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Fri Oct 28, 2016 2:03 am
by rrbarb
Can anyone tell me if it is possible to actually use the localDb function in V2 for Maya to exchange materials from other(modo)octane plugins?
If anyone has figured out how to break the seemingly hard-coded path for the localDb that Maya(2016) refuses to work with, could you please share how to do this?
./rrb
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Fri Oct 28, 2016 8:08 pm
by pixerati2
I've tried to migrate from modo and failed. All good on the modo side, just not on the Maya side.
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Tue Nov 01, 2016 6:24 pm
by p3taoctane
Azen
Any new news on when the rebuilds will be done?
Win version has been out a month.
MacOSX is still on 2.24.2 -.24
I know you guys are all frantically making sure Maya 3.0 is going to rock... but please make sure the OSX verison does not get so far behind.
We cant use 2016.5 and 2017 and these versions have several new features that Octane can render... MASH etc.
Thanks
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Wed Nov 02, 2016 12:53 pm
by itsallgoode9
azen wrote:Hi,
We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
So, it's past "early next week" now. Can we get a status update of when to expect this update?
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Thu Nov 03, 2016 2:56 pm
by blackshore
itsallgoode9 wrote:azen wrote:Hi,
We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
So, it's past "early next week" now. Can we get a status update of when to expect this update?
+1
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Thu Nov 03, 2016 5:12 pm
by Refracty
So the bugs like "useless Z-depth value" and the batch render problems will be gone for the next release?
azen wrote:Hi,
We will be looking to have some updated builds, across all three platforms (Windows, OSX, and Linux), as soon as possible. We will need to be thorough with ensuring that we do not trip up on some of the quirks in the older v2 codebase. I will post more information on progress early next week. Apologies for the delay.
Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Thu Nov 03, 2016 6:35 pm
by itsallgoode9
is now, officially "very late in the week"

Re: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Posted: Fri Nov 04, 2016 2:49 am
by itsallgoode9
It's now Friday and still not even a response? You said you would let us know what is going on early in the week.
If I did this to one of my clients, I would definitely be fired from the project and potentially sued. It's boggles my mind that you or OTOY finds this acceptable.