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Re: Octane render experiments
Posted: Wed Oct 20, 2021 9:00 pm
by whersmy
Will look into it
Trying out different lighting. Also gonna test out the random tiles script this week
Re: Octane render experiments
Posted: Fri Oct 22, 2021 8:16 am
by whersmy
Another one with the lamp turned on. Really like how subtle ACES and 16-bit EXR`s give control on lighting.

Re: Octane render experiments
Posted: Fri Oct 22, 2021 11:16 pm
by whersmy
Seems like the partition / random tiles generator script works nice. A very basic setup already really convinces. Here`s the node-setup. Will do a more random example in the upcoming days. Really digging the 3080 and stability of 2021.1 XB1! After three days 0 crashes yet when using textures over 10k x 3k pixels, Universal materials, LUA scripts, ACES and 8K HDRI`s.

Re: Octane render experiments
Posted: Tue Oct 26, 2021 2:35 pm
by whersmy
Getting the random tiles for the floor a bit more decent. Also reset the up-vector so the camera is correct again.
Re: Octane render experiments
Posted: Thu Oct 28, 2021 1:57 am
by whersmy
Another try-out for more soft light and post-pro in PS with ACES.
Re: Octane render experiments
Posted: Sat Oct 30, 2021 8:02 pm
by whersmy
Trying out direct sunlight. Coming from a 1060GTX to a 3080 is just the best!

Re: Octane render experiments
Posted: Sat Oct 30, 2021 10:42 pm
by whersmy
And one with more diffuse light. About 1.5 hours on a 3080. It seems the universal material (on this scene f.e. wood) with mix textures, invert textures and color correction nodes do take
way longer to clean up, without any real visual difference.

Gonna optimize the scene further.
Edit: attached a version saved as 8-bit from 16-bit. It looks like contrast and depth is lost when saving as jpeg directly from 16-bit in PS

Re: Octane render experiments
Posted: Tue Nov 02, 2021 8:40 am
by whersmy
A few more shots. Next up is optimizing the scene. Theres a baked OSL Random texture on the displacement on the cloth. Universal material with the layered options on the ceramic pot. Lit by 1 HDRI. Used ACES again with some curves adjustment.
Re: Octane render experiments
Posted: Wed Nov 03, 2021 11:04 am
by whersmy
Trying out a more white on white look with thick curtains. Takes way longer to clean up as the only light is coming through the curtains with an HDRI.
Re: Octane render experiments
Posted: Sat Nov 06, 2021 3:46 am
by whersmy
In between project, first time using vertex displacement and it`s doing a pertty decent job so far. Random walk SSS renders pretty quick as well. Rendering out an overcast version next. Glad I got the 3080 for these resolutions
