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				Re: ORC failed
				Posted: Wed Jul 20, 2016 5:47 am
				by bertritude
				ok, from my side I will test without TFD container and tell you informed.
thanks.
			 
			
					
				Re: ORC failed
				Posted: Wed Jul 20, 2016 7:35 pm
				by fuzzybro
				Rikk The Gaijin wrote:Goldorak wrote:
If this issue is happening with SE->ORC, but works from an ORBX, then it probably narrows things to the delta updating from Octane core->ORC. Hopefully Vlad can reproduce and fix quickly.
That's correct, Standalone -> ORC fails, but ORBX -> ORC (through web interface) works.
 
Hi Rikk,
We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.
 
			 
			
					
				Re: ORC failed
				Posted: Wed Jul 20, 2016 9:18 pm
				by bertritude
				So, 
My scene without TFD container was well exported toa .orbx file.
I can donwload it to ORC and render is running now.
Thanks ! 
Just one question : will it be possible to include TFD during .orbx compilation for the near future ?
			 
			
					
				Re: ORC failed
				Posted: Wed Jul 20, 2016 9:29 pm
				by aoktar
				bertritude wrote:So, 
My scene without TFD container was well exported toa .orbx file.
I can donwload it to ORC and render is running now.
Thanks ! 
Just one question : will it be possible to include TFD during .orbx compilation for the near future ?
It's most likely about Octane sdk. I've reported that. We can expect an improvement for this part.
 
			 
			
					
				Re: ORC failed
				Posted: Thu Jul 21, 2016 4:12 am
				by Rikk The Gaijin
				fuzzybro wrote:
Hi Rikk,
We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.
Cool! Look forward to it! 

 
			 
			
					
				Re: ORC failed
				Posted: Thu Jul 21, 2016 5:49 am
				by bertritude
				Another thing, what is the sub frame % option asked for rendering ?
Thanks.
Bertrand
			 
			
					
				Re: ORC failed
				Posted: Thu Jul 21, 2016 7:46 am
				by bepeg4d
				Hi bertritude,
it's relative to the new Animation Settings node and Motion Blur.
Standalone:
https://docs.otoy.com/manuals/products/ ... tion-blur/
c4dOctane:
https://docs.otoy.com/manuals/products/ ... ur-native/
ciao beppe
 
			 
			
					
				Re: ORC failed
				Posted: Thu Jul 21, 2016 9:38 am
				by bertritude
				Thanks Beppe, I'll have a look.
and for ORC, will it be possible to include TFD during .orbx compilation for the near future ?
Bertrand
			 
			
					
				Re: ORC failed
				Posted: Fri Jul 22, 2016 1:51 pm
				by Rikk The Gaijin
				fuzzybro wrote:
We've finally found the issue and working on a fix. No new build of Octane if required on your side. I'll let you know when it's out.
Sorry for the inconvenience.
The issue seems to be fixed now, I was successfully able to upload the snapshot from the standalone. Apparently the problem was that some old assets were causing conflicts with the new ones.
I have a couple of other suggestions for ORC to be improved. 
1) I wrote it before, a put a popup confirmation window should appear when you delete a project. 
2) When you stop a render before it's finished, you should be able to download what was rendered so far. At the moment, if you stop a render, it's all gone. 
3) Currently, every time a snapshot is uploaded, it's creating a new subversion inside the scene on ORC, and that's pretty neat, but it would be useful to be able to add a comment, otherwise you don't know what you did in that particular version. For example, when you click on Upload Scene Snapshot, a popup appears, asking you to write a comment. You can skip it of course, but it would be useful to have.
 
			 
			
					
				Re: ORC failed
				Posted: Tue Aug 09, 2016 9:06 am
				by renderingz
				When is this coming out? It's been almost three months. You must have an idea of a date by now?