Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Mon Apr 04, 2016 7:50 pm
by OlaHaldor
I'm having trouble getting TFD to render as intended. I want thicker smoke, more defintion.. More shade.
No matter how I set absorb/scatter I'm not getting the result I'm after. It looks like a thin wispy smoke as from a cigarette or a kettle of water.
I'm also struggling to get more details out of it. It looks like a bunch of orbs or something that make up a smokey volume rather than a fluid if you ask me.
No matter how high res the sim is, the render ends up just the same. Anyone experience this?
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Wed Apr 06, 2016 12:02 am
by pryzm
What are your VPR/TFD results? Do they look like what you're after?
bruce
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Wed Apr 06, 2016 6:39 am
by OlaHaldor
Yes, they are more closely to what I'm after. All though not perfect, I'm not getting anything like in the video below with Octane rendering the TFD volume.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Thu Apr 07, 2016 11:48 pm
by tmclemons
Everytime I load version 3.006 it causes octane to crash on activation. version 3.004 works fine. I am trying to use TFD. Unfortunately 1401 is no longer available so I tried to use version 1403 i get a version mismatch error.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Thu Apr 07, 2016 11:53 pm
by juanjgon
tmclemons wrote:Everytime I load version 3.006 it causes octane to crash on activation. version 3.004 works fine. I am trying to use TFD. Unfortunately 1401 is no longer available so I tried to use version 1403 i get a version mismatch error.
I can send to you a plugin build compatible with TFD 1403 if you need it now, but it uses the alpha 6 Octane API. Your crash on activation is really weird ... are you sure that you are not mixing the new plugin with the old Octane.dll and Octane.dat files?
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Thu Apr 07, 2016 11:56 pm
by tmclemons
I got octane 3.004 working for tfd again finally, the activiation crash bug for v 3.006 still happens though. Not sure why either.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Mon Apr 11, 2016 12:15 pm
by Mastoy
Hi there
I'm back with my performance problem when using render passes.
After some testing it seems that the render passes problem only occurs when a surface in the scene is using an image as a clipmap (with the opacity input)
Example :
With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Mon Apr 11, 2016 12:18 pm
by juanjgon
Mastoy wrote:
With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
Is this the problem loading a scene from 2.2 to 3.0, and that can be fixed if you remove the old passes node and add it again? It is really a weird issue.
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Mon Apr 11, 2016 12:23 pm
by Mastoy
juanjgon wrote:
Mastoy wrote:
With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
Is this the problem loading a scene from 2.2 to 3.0, and that can be fixed if you remove the old passes node and add it again? It is really a weird issue.
-Juanjo
It is the same problem but I was wrong, replacing the render passes node doesn't fix it, I'm sorry
I did some tests with different scenes and I didn't notice that the problem occured only when there was a clipmap in the scene.
I'm testing it right now (I can send you the scene if you want) and I think this is it : if I disconnect all the clipmaps in the surfaces, render is all fine.
Re: OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0
Posted: Mon Apr 11, 2016 12:27 pm
by juanjgon
Yes please, can be helpful if you send to me a sample scene to reproduce the problem.