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Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 7:31 am
by Obizzz
Lewis wrote:
Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?
Oh, I meant 8k sorry. You still get the artefacts with a 16 bit texture? What you're describing sounds like what you usually get when trying to do displacement with a 8 bit texture.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 7:41 am
by Lewis
Obizzz wrote:
Lewis wrote:
Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?
Oh, I meant 8k sorry. You still get the artefacts with a 16 bit texture? What you're describing sounds like what you usually get when trying to do displacement with a 8 bit texture.
Ahh ok then, thanks for input/help :).

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 7:45 am
by Subroutine49690
Hi Obizzz,

I also had this problem randomly when using 8k png.
This is why I changed the 8k's to tif-format.

Open the png in PS and save a tif.
I tested the map here - it has 16bit and it should work correctly.

Cheers

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 9:26 am
by Obizzz
Subroutine49690 wrote:Hi Obizzz,

I also had this problem randomly when using 8k png.
This is why I changed the 8k's to tif-format.

Open the png in PS and save a tif.
I tested the map here - it has 16bit and it should work correctly.

Cheers
Ah, sounds like a bug in Octane where it sometimes reads a 16 bit png as 8 bit then.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 12:23 pm
by BorisGoreta
How did you mix displacement textures when you can only use one in one material ?

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 12:45 pm
by Obizzz
BorisGoreta wrote:How did you mix displacement textures when you can only use one in one material ?
Use the Mix Material node to mix two materials with different displacement textures?

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 1:01 pm
by Lewis
Obizzz wrote:
BorisGoreta wrote:How did you mix displacement textures when you can only use one in one material ?
Use the Mix Material node to mix two materials with different displacement textures?
Wouldn't that make "mix" 50/50% of both materials so neither of textures would show fully (100%)?

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 1:09 pm
by BorisGoreta
I thought you can't mix displacement maps, that is why material mixer has it's own displacement input which you need to use to have any displacement at all when mixing materials.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 1:14 pm
by Obizzz
BorisGoreta wrote:I thought you can't mix displacement maps, that is why material mixer has it's own displacement input which you need to use to have any displacement at all when mixing materials.
Ah, sorry I didn't know that.

Lewis: you can use a mask to control the mix but in this case it sounds like it might not work anyway.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 8:59 pm
by Subroutine49690
SHOP GOES ONLINE TONIGHT !!!