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Re: Altus rendering denoising system
Posted: Sat Jan 23, 2016 10:40 pm
by amathews9518
At the top for renderer it shows Octane.
What type of files from Octane match the input from Altus?
Re: Altus rendering denoising system
Posted: Sun Jan 24, 2016 8:10 am
by RobSteady
Don't think you can render world position and visibility (for now).
Re: Altus rendering denoising system
Posted: Mon Jan 25, 2016 4:35 pm
by RobSteady
Altus demo:
https://vimeo.com/150691626
Review of version 1.0 in spanish:
https://vimeo.com/144315168
Guys, we need something like this...
Re: Altus rendering denoising system
Posted: Tue Jan 26, 2016 12:05 am
by Rob49152
Guys, we need something like this...[/quote]
I would do anything for de-noise like this!! It's painful that after a 5000+ sample render there's still a lot of noise in images.
Re: Altus rendering denoising system
Posted: Tue Jan 26, 2016 1:40 am
by amathews9518
Rob49152 wrote:Guys, we need something like this...
I would do anything for de-noise like this!! It's painful that after a 5000+ sample render there's still a lot of noise in images.[/quote]
+1
Re: Altus rendering denoising system
Posted: Sun Jan 31, 2016 9:59 am
by v-cube
Rob49152 wrote:Guys, we need something like this...
I would do anything for de-noise like this!! It's painful that after a 5000+ sample render there's still a lot of noise in images.
Agreed! This could be a real huge step, especially for big and complex vr panos, which can really take a while...
Personally I would pay for such a feature...
Best
Andreas
Re: Altus rendering denoising system
Posted: Sun Jan 31, 2016 12:24 pm
by Goldorak
v-cube wrote:Rob49152 wrote:Guys, we need something like this...
I would do anything for de-noise like this!! It's painful that after a 5000+ sample render there's still a lot of noise in images.
Agreed! This could be a real huge step, especially for big and complex vr panos, which can really take a while...
Personally I would pay for such a feature...
Best
Andreas
Noted
Re: Altus rendering denoising system
Posted: Sun Jan 31, 2016 10:10 pm
by RobSteady
Interesting discussion over at the Corona forum:
https://corona-renderer.com/forum/index ... 0/all.html
Goldorak, you said you already developed a denoising system; are you guys still working on it?
Corona will probably have this feature in the upcoming version...
At least for our studio an integrated denoiser would be more important than all the new V3 features.
Re: Altus rendering denoising system
Posted: Sun Jan 31, 2016 11:19 pm
by Draydin_r
I completely agree. For large print renders I'm often handicapped by my render times, some of which actually take longer for me to do than what it took to put the scene together and then combined with the inevitable (and often unenviable) client changes....
Some form of integration of Altus or a comparable development of a built in denoiser that does the same thing would be amazing for project workflow and timelines for those of us who can't afford 20 grand+ in computer hardware. XD
Re: Altus rendering denoising system
Posted: Mon Feb 01, 2016 12:14 am
by prehabitat
Goldorak wrote:V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.
Hey Guys (& Gals), seems like Goldorak already noted that you'll be able to use Altus with outputs from Octane V3.
I'm looking forward to testing this out and giving feedback as he requested...
Can forsee export presets being handy for getting all the settings and passes setup & read to go; then the save-to button would serve as the prompt to save-out the passes set using the preset...
Goldorak wrote:Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.
Or, Goldorak, we could use your speed improvements AND a denoiser
