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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Mon Oct 26, 2015 3:57 pm
by jblessing
I'm having problems with the render freezing up when a net render GPUs drops offline. Sometimes it keeps going, sometimes it just stops rendering on that frame even though it shows it is still rendering. It's done it on two different projects now.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Oct 27, 2015 8:31 am
by Goldisart
Please include support for file paths in Cyrillic transcription LIVE DB
(inside textures 3D max support ways supported Cyrillic)

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Sat Oct 31, 2015 12:19 am
by Phil_RA
Probably already mentioned:

I had the render viewport opened, I opened another scene and left the viewport opened, then came back to my previous scene, and now I can't close the render viewport at all, most of the buttons are gone too. I have to shut down Max to get rid of it.

Max 2014

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Nov 03, 2015 9:31 am
by gueoct
Phil_RA wrote:Probably already mentioned:

I had the render viewport opened, I opened another scene and left the viewport opened, then came back to my previous scene, and now I can't close the render viewport at all, most of the buttons are gone too. I have to shut down Max to get rid of it.

Max 2014
i can´t reproduce that. i just tried 4 max sessions with open Octane viewports, all of them work fine.....

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Nov 03, 2015 4:31 pm
by bezerker75
We are trying to render a shot for a project and just noticed that when the object has no movement, for instance when we do a "hold" on the animation Octane renders the frames black. I know we can do this in post but why would this be happening? It renders fine in the VFB, just not when you do a production render. Is this a bug or is there some check box some where that ignores non moving objects? Anyone else ever have this issue? Thanks.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Sat Nov 07, 2015 1:45 pm
by thilima
As you can see Octane Render is not recognizing the Render layer (more than value 1) on FOREST PRO, I tried to put Layer ID 2 on the scattered object too, but same result.

Thanks a lot guys and congrats for the latest updates
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Image

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [TEST]

Posted: Tue Nov 17, 2015 1:23 pm
by darkline
More information on the bug I posted earlier - the octane viewport constantly refreshing.

Come into another situation where it happens again. I have created some box geometry with animated noise modifier on top. Then Iv'e created a paricle flow with the box as an instanced object about 50 times. When I turn on vertex motion blur for the particle event I get the same viewport frefreshing bug.

If I turn 'autoupdate movable proxy' off, it stops refreshing and fixes the bug. Equally if I turn off motion blur it fixes the problem too. Renders turn out fine, but I cannot have 'autoupdate' and 'motion blur' on in my octane viewport

Re: OctaneRender® for 3ds max® v2.24.2 - 2.10 [OBSOLETE]

Posted: Thu Nov 26, 2015 4:35 am
by JimStar
Next version HERE.