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Re: Fushimi Inari forest - Metaverse entry

Posted: Wed Aug 26, 2015 2:10 am
by fatrobotsneedlove
Rikk The Gaijin wrote:an hyper-realistic scene was seen as a negative thing for them. :cry:
Well that's kinda silly. :? Why make the contest for a pathtracer then? Some of the winning stuff looks like it came out of a game engine.

I have a DK2, friend has a GearVR, and almost without exception everyone we've shown asks if there's more stuff like the BigLazyRobot Keloid shots. I get that people like the low poly/conceptual stuff, but that's already the vast majority of the available vr content. I thought this was their attempt to branch out into Realistic stuff, which in my experience, is what seems to excite people the most.

Anyway, truly stunning work. I tried a little photogrammetry with my Epic, but it didn't work out to well. Just got a still camera recently though, and you've definitely got me itching to dust of Photoscan :mrgreen: Seriously, well done. Can't say it enough.

Re: Fushimi Inari forest - Metaverse entry

Posted: Wed Aug 26, 2015 2:39 am
by Rikk The Gaijin
fatrobotsneedlove wrote: I have a DK2, friend has a GearVR, and almost without exception everyone we've shown asks if there's more stuff like the BigLazyRobot Keloid shots. I get that people like the low poly/conceptual stuff, but that's already the vast majority of the available vr content. I thought this was their attempt to branch out into Realistic stuff, which in my experience, is what seems to excite people the most.
Yes, real-time VR has the big problem to have to deal with double render plus a bit of resources to allocate for accurate positional tracking, so the quality in terms of graphics jumped back to games of 5 years ago.
The advantage of using pre-rendered images is that you can push the realism without worrying about performance, but the contest was about the Metaverse, wich by definition is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space. My scene was simply portraying a physical space and lacking the "enhanced" virtual world you can create in VR. That's why it didn't go through.
As John Carmack said in his comment, my scene could have been a photo, so what's the point? ;)

Re: Fushimi Inari forest - Metaverse entry

Posted: Wed Aug 26, 2015 3:30 am
by fatrobotsneedlove
Rikk The Gaijin wrote:
As John Carmack said in his comment, my scene could have been a photo, so what's the point? ;)
I live in Oklahoma. Never been to Japan. But with your scene, I can experience a small part of it in a way that I never could with a picture.

One of my best friends lives in Germany. I would love to "meet" him virtually for a drink in one of the beautiful old beer gardens where he lives. Think of the decades of detail in the thick old wooden tables!

Yes, there is beauty in imaginary worlds. But there's also so much beauty ALREADY in our world. With scenes like yours, we can all share them in a way we never could before. To categorically reject that beauty is nuts. Most people only travel a handful of places in their lives because time/cost make travel so difficult. That doesn't have to limit us anymore. We can now share any place with anyone. I think that's the point of the metaverse. ;) John Carmack is brilliant but I couldn't disagree more strongly with him on this. Even the literature like Ready Player One and Snowcrash places heavy emphasis on how important recreations of real places are to the makers of the fictional metaverses. Why should the real one be any different?

You clearly spent a ton of time lovingly recreating that beautiful location. So.. thanks for sharing it with us. It will be one of the first things I want to show anyone trying out VR for the first time.

Re: Fushimi Inari forest - Metaverse entry

Posted: Thu Aug 27, 2015 3:16 am
by solomon
Phantom107 wrote:Looks like your artwork is the loading screen image in Octane 3 :o
wait.. Octane 3 is already out???

Re: Fushimi Inari forest - Metaverse entry

Posted: Thu Aug 27, 2015 3:20 am
by fatrobotsneedlove
solomon wrote:wait.. Octane 3 is already out???
Just the Demo. The link is at the top of your browser window.

Re: Fushimi Inari forest - Metaverse entry

Posted: Sun Aug 30, 2015 3:14 pm
by Phantom107
I think you should've won!

Re: Fushimi Inari forest - Metaverse entry

Posted: Mon Aug 31, 2015 12:53 am
by Rikk The Gaijin
Phantom107 wrote:I think you should've won!
¯\_(ツ)_/¯

Re: Fushimi Inari forest - Metaverse entry

Posted: Mon Aug 31, 2015 4:37 pm
by glimpse
fatrobotsneedlove wrote:
Rikk The Gaijin wrote: It will be one of the first things I want to show anyone trying out VR for the first time.
exactly =) the same over here!

Re: Fushimi Inari forest - Metaverse entry

Posted: Sun Sep 06, 2015 7:21 am
by Rikk The Gaijin
Hey guys, even if I qualified in third place, Oculus used my image on the front page! 8-)
https://www.oculus.com/en-us/

Image

Re: Fushimi Inari forest - Metaverse entry

Posted: Sun Sep 06, 2015 8:04 am
by bepeg4d
what to say... morally you are the winner, it's not exactly the same thing, but it should be a great satisfaction in any case ;)
keep up the fine work, master :)
ciao beppe