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Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 1:27 am
by Rikk The Gaijin
I've got my hands on a Samsung Gear VR, and it does come with a Panoramic viewer.
However, the samples files are structured like this:
0001-image-sample_nx.jpg.x
0001-image-sample_ny.jpg.x
0001-image-sample_nz.jpg.x
0001-image-sample_nz.thm
I can't open the images with Photoshop, even by removing the .x extension, so I don't know how can I convert the Octane output file to be used with the VR pano viewer... Any tips will be greatly appreciated, even via PM.
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 1:46 am
by abstrax
Rikk The Gaijin wrote:I've got my hands on a Samsung Gear VR, and it does come with a Panoramic viewer.
However, the samples files are structured like this:
0001-image-sample_nx.jpg.x
0001-image-sample_ny.jpg.x
0001-image-sample_nz.jpg.x
0001-image-sample_nz.thm
I can't open the images with Photoshop, even by removing the .x extension, so I don't know how can I convert the Octane output file to be used with the VR pano viewer... Any tips will be greatly appreciated, even via PM.
I'm not sure about that. The application we tested, detects the panoramic format from the aspect ratio of the image and we just had to copy them into the Oculus\360Photos folder. I think the mapping from the image aspect ratio works like this:
2:1 -> equirectangular (spherical) mono
4:1 -> equirectangular (spherical) stereo
6:1 -> cube map mono
12:1 -> cube map stereo
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 2:23 am
by Rikk The Gaijin
In Octane, what setting do I have to use?
I can see two presets for VR: Gear VR cube map, and Gear VR stereo cube map. For some reason, the Gear VR stereo cube map doesn't seems to render on my computer, maybe the resolution is too high?
Also, as for the panoramic camera, which settings should I use? Projection: Cube map and Sereo: Side-by-side?
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 2:29 am
by abstrax
Rikk The Gaijin wrote:In Octane, what setting do I have to use?
I can see two presets for VR: Gear VR cube map, and Gear VR stereo cube map. For some reason, the Gear VR stereo cube map doesn't seems to render on my computer, maybe the resolution is too high?
The resolution is too high for the OpenGL viewport. Switch to "Software" in the application preferences.
Also, as for the panoramic camera, which settings should I use? Projection: Cube map and Sereo: Side-by-side?
If you want stereo, you would pick the output mode "side-by-side" and either projection "cube map" or "spherical". The first one would require an image aspect ratio of 12:1, the latter an aspect ratio of 4:1.
But again, I'm not sure if the current Oculus 360 Photos software can deal with stereo panoramas (probably not) this since we have been using a prototype. You would have to try it out.
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 5:16 am
by Rikk The Gaijin
I did some test. I wasn't sure before, but the sample panos that come with the Gear VR are all mono.
In fact, in the sample folder there are only six side cubic images for one eye. There are supposed to be twelve to be stereo.
On the Oculus forum someone asked the same question, and the reply was that at the moment the app supports only mono panoramas.
and then, on January 27, John Carmack twitted this
https://twitter.com/ID_AA_Carmack/statu ... 1543775232
But i guess this new version is not out yet.
I've got my Gear VR from Oculus Japan, but apparently you guys have better connections than me...
Any chance I can have your prototype app?

Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 7:42 am
by Goldorak
Rikk The Gaijin wrote:I did some test. I wasn't sure before, but the sample panos that come with the Gear VR are all mono.
In fact, in the sample folder there are only six side cubic images for one eye. There are supposed to be twelve to be stereo.
On the Oculus forum someone asked the same question, and the reply was that at the moment the app supports only mono panoramas.
and then, on January 27, John Carmack twitted this
https://twitter.com/ID_AA_Carmack/statu ... 1543775232
But i guess this new version is not out yet.
I've got my Gear VR from Oculus Japan, but apparently you guys have better connections than me...
Any chance I can have your prototype app?

It's not ours to share. But I have been told it will be pushed out to the Gear VR store soon.
We also built a lua based viewer for both the DK2 and GearVR that is able to display this format correctly. We'll push that out to the forums once we've tested it more - we just got it working today.
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 9:18 am
by bepeg4d
Goldorak wrote:
We also built a lua based viewer for both the DK2 and GearVR that is able to display this format correctly. We'll push that out to the forums once we've tested it more - we just got it working today.
wow great, can't wait

thanks for working on this

ciao beppe
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 11:32 am
by rappet
bepeg4d wrote:Goldorak wrote:
We also built a lua based viewer for both the DK2 and GearVR that is able to display this format correctly. We'll push that out to the forums once we've tested it more - we just got it working today.
wow great, can't wait

thanks for working on this

ciao beppe
Same here

Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 3:40 pm
by Refracty
When???
Re: John Carmacks tweat
Posted: Fri Feb 20, 2015 3:51 pm
by r-username
I have some spare cuda cores to do some testing
