Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 6:50 pm
Great release! everything seems to work fine! the only disappointment is - no speed improvements... as promised btw
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Just tested. It works with non proxy objects.suvakas wrote: It's not working here at all.
Suv
Visible to camera off hides object only from primary rays, it still is visible for secondary rays (like GI).boris wrote:ok me again. sorry I got some spare time right now - that's why.PMC kernel.
the red boxes are not completely on z axis zero like the plane (otherwise it looks even more strange).
that I cannot get rid of the reflection I KNOW.
but what about the shadow in the non-shadow?
I tried it again and again it didn't work.Karba wrote:Just tested. It works with non proxy objects.suvakas wrote: It's not working here at all.
Suv
What was your order of actions?
Thank you, now I see the problem. I will try to fix. Not sure it is easy to fix.kevinshane wrote:Already sent! Please check!Could you please give a xref scene where you are experiencing the troubles?
[email protected]
thank you
No, you don't.Olitech wrote:Do you need to have Octane Standalone 1.5 installed to use this Max plugin?
best,
O
Could you please point missing part in 1.20manual expect object properties?MistAjuliax wrote:Hi Karba,
Did you plan to make an 1.50 update of the manual ?
Here are some screenshots of a real project! before I convert them into corona proxy,it's really impossible to rotate the viewport(much lag) with almost 2 Billions tris,look at this screenshot: and then I convert those trees into corona proxy,the viewport become smooth and I can rotate in almost real time:1.Import a high poly object(such as tree) and then apply octane material to that high poly object
2.create corona proxy in object create panel
3.pick scene object(which will be that high poly object),and then pop up a window to save the .cmesh file!Go ahead give it a name and hit save to your hard drive(everywhere)
4.after u done this,you should see a proxy object with 0 face and the original high poly object(u can delete it now)
5.u can use some scatter script(such as adv painter) to populate the whole "set dress" progress,after u finish them,Ctrl+A select them all and check on "Octane movable proxy"
6.Done![]()
![]()
oh btw , little tips for this corona proxy things
1.Try using corona "box bounding" display when u working in a super large scene(cuz point cloud still get some lags )or try to reduce the point cloud % to something like 0.01%
2.for a old vray scene with many vray proxy meshes,you can go to corona forum and find the coronaConvertProxies.ms script, this little tiny script will convert all vrmesh to cmesh in a single click!! and then use octane convert materials!! so basically it's a "two click" job and u can render in octane now(the cmesh maintain exactly the same position of vrmesh's) Without this script,you have to convert them hand by hand into mesh![]()
already tested and it worked very well
![]()
(such as old evermotion file)
3.if you want to edit the cmesh,well that's impossible![]()
but u can change the corona proxy display to "full mesh" and then convert them to editable mesh,guess what??u can get the original high poly object back in 3ds max
![]()
![]()
4.With corona proxy + adv painter script, u can now say byebye to Forest Pro plugins![]()
![]()
Enjoy~~
Now it's the end![]()
![]()