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Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 8:18 pm
by gordonrobb
Can someone tell me for sure, is this an April Fools joke?
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 8:41 pm
by Karba
gordonrobb wrote:Can someone tell me for sure, is this an April Fools joke?
Well, seem that was a bad time for the video posting.

Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 9:04 pm
by Karba
Several static renders
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 10:08 pm
by Proupin
Holy shit. I can't wait..........
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 11:36 pm
by Karba
That is how displacement looks like in wireframe kernel.
As you can see, no extra triangles, no extra memory is required.
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Tue Apr 01, 2014 11:48 pm
by TBFX
Karba wrote:That is how displacement looks like in wireframe kernel.
As you can see, no extra triangles, no extra memory is required.
Truly a thing of beauty
T.
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 02, 2014 12:08 am
by grimm
Does the displacement use on-board tessellation? Very impressive!

Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 02, 2014 12:15 am
by Karba
grimm wrote:Does the displacement use on-board tessellation? Very impressive!

No, it doesn't
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 02, 2014 2:57 am
by geo_n
Amazing update!
Re: Octane 2.0 Object Motion Blur and some other features
Posted: Wed Apr 02, 2014 3:11 am
by Rikk The Gaijin
The Truck animation (along with Octane) was featured today on Kotaku!
http://truckyeah.jalopnik.com/this-truc ... 1556085974
Congratulations, Karba and Octane Team!
