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				Re: Render and save to PNG all render targets: UPDATED
				Posted: Thu May 22, 2014 4:48 pm
				by MB
				Here is a revised script:
It now lets the user specify a maximum samples value that overides those on each render target's kernel.
Additionally the user can specify a maximum time for the duration of the rendering process, whichever of these two conditions is met first determines the start of the next render target.
best
Mark.
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Thu May 22, 2014 5:01 pm
				by smicha
				Thank you!
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Fri May 23, 2014 9:54 am
				by blobbybarack
				Thanks a lot for the work and sharing.
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Fri May 23, 2014 12:34 pm
				by kavorka
				Awesome, Thanks!
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Mon May 26, 2014 7:19 am
				by glimpse
				Thanks, Mark! =)
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Mon Jun 02, 2014 6:31 pm
				by thenomad
				Fantastic script! 
Quick question - is there any way to use this to handle animation? If there was some way to set a time range and FPS for each render target, that would be phenomenal.
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Thu Jun 12, 2014 3:24 pm
				by kavorka
				So, I tried to copy and past a folder location into the box by output to make it easier to choose the path (since it is currently difficult since it doesn't use the default windows folder browser).  I thought it was working, but it didnt save my images.  I guess that doesnt work unless to actually choose the path by clicking "output folder".  Is there a way to make choosing the path easier?  Also, any chance of getting a scroll for the render targets if they get too long?
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Thu Jul 03, 2014 4:34 pm
				by FrankPooleFloating
				local version = "v1.0 - for OctaneRender 1.5"  
 
   So this guy isn't updated yet for 2.0?.... Or does it work fine in 2.0?
 
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Thu Jul 03, 2014 6:02 pm
				by kavorka
				Works fine for me in 2.0
			 
			
					
				Re: Render and save to PNG all render targets
				Posted: Thu Jul 03, 2014 8:34 pm
				by FrankPooleFloating
				Sweet!.. Thanks bro! Even though I am a programmer, I have not played with Lua at all yet. D'oh!