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Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 1:58 pm
by SVITAdmin
areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group!
VIDEO:
http://youtu.be/CBQo3YsSxHE
5.jpg
nice job!
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 2:19 pm
by areafilm
Thanks brother!

Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 2:26 pm
by aoktar
areafilm wrote:New version 1.09a (based on SDK 1.24)works with charm in my last work..
A 3D Animation realized in C4Dr15 and OCTANE RENDER for Bticino Legrand Group!
VIDEO:
http://youtu.be/CBQo3YsSxHE
5.jpg
nice one, did you find it stabile enough?
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 2:30 pm
by areafilm
Oh yes..for me in this project I found it much stable.. Nothing crash.. only some lost frame but in about 2300 total frame animation!
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 6:36 pm
by indexofrefraction
nice to get the transform node... but…
cant it just use the settings of the cinema4d texture tag?
i mean.. thats how you do texture projection in cinema4d…
the internal transform node should be completely hidden i think.
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 6:46 pm
by aoktar
indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 8:53 pm
by indexofrefraction
aoktar wrote:indexofrefraction:
cinema4d texture tag is still main mapping source. But transform nodes gives much more flexibility. You can manipulate uv mapping or change the projection type to others(box, spherical, etc..) and can get much more effects.
Projection is usefull for converting linear gradient to radial, or making cameramapping with perspective projection. Or you can connect a object or camera matrix to this nodes.
hm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?
sorry i admit, i havent tested this… will do with the next job.
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Tue Jan 07, 2014 8:59 pm
by aoktar
hm ok, that means the c4d tags settings (cubic, spherical, etc) and scale do work?
sorry i admit, i havent tested this… will do with the next job.
nothing is changed over old methods, plus we have more option internally for independent settings on texture transforms
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Thu Jan 09, 2014 9:08 pm
by melekrel
I cant seem to find any sort of visibility features in the object tag? anyone else?
Re: New version 1.09a (based on SDK 1.24) ****PREVIEW****
Posted: Thu Jan 09, 2014 9:13 pm
by aoktar
melekrel wrote:I cant seem to find any sort of visibility features in the object tag? anyone else?
What do you see?