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Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 10:16 am
by nehale
Where do i find the fake shadows option?

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 12:15 pm
by aoktar
nehale wrote:Where do i find the fake shadows option?
in specular materials.

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 12:23 pm
by IMPICHMENT
1 The installer place in the Program File (x86), but Cinema 4D is a Program File.
2 Once installed in the correct directory when you run Cinema 4d - Error
Image:o
3 The solution of the problem.
Image

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 12:30 pm
by aoktar
IMPICHMENT wrote:1 The installer place in the Program File (x86), but Cinema 4D is a Program File.
2 Once installed in the correct directory when you run Cinema 4d - Error
Image:o
3 The solution of the problem.
Image
plugin conflicting, someone is causing this

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 12:33 pm
by NVN
hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.

Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 1:00 pm
by nehale
aoktar wrote:
nehale wrote:Where do i find the fake shadows option?
in specular materials.
Where exactly?
fake glass.jpg

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 1:09 pm
by aoktar
nehale wrote:
aoktar wrote:
nehale wrote:Where do i find the fake shadows option?
in specular materials.
Where exactly?
The attachment fake glass.jpg is no longer available
it cannot seen there. You can found in material attribute editor

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 1:10 pm
by Pixelkingdom
@nehale

you are in the wrong view mode. to see "fake shadow" options it has to like my screenshot. Sry at work i have no octane here :D

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 1:13 pm
by aoktar
NVN wrote:hi aoktar.
is there a way to support the cinema stacking-materials-methode?
for example:
i have a cube.
He has red color Map.
Now, i want a scound material with a blue stripes.
So i take a new Material, blue as color and put the stripe Map in the opacity-channel.

Now, i take the scound Material and put it on the mash.
I know that i can use Mix-Materials, but so i have to use every time uvw-mapping...
Octane does not support assigning more than one material to a polygon. So at the moment, this is not possible

Re: Beta 0.72 (SDK 1.20)

Posted: Mon Jul 15, 2013 1:22 pm
by nehale
Thanks man!