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Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 6:59 pm
by jan kudelasek
Hi Karba,

I have noticed that invisible ies lights are visible in mirror reflections.
Could you test it please?
Thanks

Jan

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 8:56 pm
by Karba
jan kudelasek wrote:Hi Karba,

I have noticed that invisible ies lights are visible in mirror reflections.
Could you test it please?
Thanks

Jan
This is normal.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 9:31 pm
by jan kudelasek
Karba wrote:
jan kudelasek wrote:Hi Karba,

I have noticed that invisible ies lights are visible in mirror reflections.
Could you test it please?
Thanks

Jan
This is normal.

Sorry, but I don´t understand you .
Did you look image good? There are bubbles with a lot of small dots.
I don´t want these ies lights visible anywhere, it is not possible?

thanks

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 9:44 pm
by Karba
jan kudelasek wrote:
Karba wrote:
jan kudelasek wrote:Hi Karba,

I have noticed that invisible ies lights are visible in mirror reflections.
Could you test it please?
Thanks

Jan
This is normal.

Sorry, but I don´t understand you .
Did you look image good? There are bubbles with a lot of small dots.
I don´t want these ies lights visible anywhere, it is not possible?

thanks
That is impossible to hide light source in reflection completely because even mirror has very small roughness and produces hotspots. You can try to reduce the size of your ies and place closer to real light position.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 9:46 pm
by jan kudelasek
image for better understanding

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Mon Jun 24, 2013 9:47 pm
by jan kudelasek
ok. I will try it. thank you.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 25, 2013 4:46 pm
by suitlm
When i use octanerender render a animation in 3dsmax,it's take some error of material.sometimes the leaves and flowers doesn't have any material.but sometimes just the flowers donen't have material.It shows right in octanerender viewport.just take error in render animation.
http://www.flickr.com/photos/64095731@N08/9134731315/#
http://www.flickr.com/photos/64095731@N08/9134718561/

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 25, 2013 9:40 pm
by Karba
suitlm wrote:When i use octanerender render a animation in 3dsmax,it's take some error of material.sometimes the leaves and flowers doesn't have any material.but sometimes just the flowers donen't have material.It shows right in octanerender viewport.just take error in render animation.
http://www.flickr.com/photos/64095731@N08/9134731315/#
http://www.flickr.com/photos/64095731@N08/9134718561/
Very likely you have reached texture limit. Check textures statistic in octane render settings to see textures limits.

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Tue Jun 25, 2013 11:55 pm
by suitlm
Karba wrote:
suitlm wrote:When i use octanerender render a animation in 3dsmax,it's take some error of material.sometimes the leaves and flowers doesn't have any material.but sometimes just the flowers donen't have material.It shows right in octanerender viewport.just take error in render animation.
http://www.flickr.com/photos/64095731@N08/9134731315/#
http://www.flickr.com/photos/64095731@N08/9134718561/
Very likely you have reached texture limit. Check textures statistic in octane render settings to see textures limits.
I have fixed it.just turn off the octane proxy setting of Growfx object.it will rendered right

Re: OctaneRender® for 3ds max® v1.18[Test]

Posted: Wed Jun 26, 2013 12:33 am
by Karba
suitlm wrote:
Karba wrote:
suitlm wrote:When i use octanerender render a animation in 3dsmax,it's take some error of material.sometimes the leaves and flowers doesn't have any material.but sometimes just the flowers donen't have material.It shows right in octanerender viewport.just take error in render animation.
http://www.flickr.com/photos/64095731@N08/9134731315/#
http://www.flickr.com/photos/64095731@N08/9134718561/
Very likely you have reached texture limit. Check textures statistic in octane render settings to see textures limits.
I have fixed it.just turn off the octane proxy setting of Growfx object.it will rendered right
Well, very likely some other objects have wrong materials now.
I would check for the texture statistic.