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Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Tue Nov 23, 2010 3:33 am
by adrencg
As long as the material nodegraph issue is solved in the next release, they can call it anything they want.
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Tue Nov 23, 2010 6:07 am
by suhail_spa
i am new to this, and still going thru all posts (at least trying to..) regarding suggested improvements to octane..
since now beta 2.3 will be v1.0 final- i hope we get alpha channels, and shadows thru opacity maps- (as these are very much required for the work we do here)..i am sure these have been requested earlier- and i might be repeating it; but i think its worth repeating

Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Sun Nov 28, 2010 10:56 pm
by radiance
Due to our relocations and the current activities in hiring/training new people,
We will provide an updated development roadmap in an few days.
We will release an update soon, I am hoping by the end of next week,
With only bug fixes and a few mirror improvements.
I think the first goal is to make sure the material relinking bugs are fixed and all exporters work properly.
Radiance
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 5:35 pm
by tchoa
That's good news.
The fix of material relinking issues will make life easyer

Is it sorted by material's name?
F
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 6:53 pm
by abstrax
tchoa wrote:That's good news.
The fix of material relinking issues will make life easyer

Is it sorted by material's name?
F
Yes, relinking happens via the material name, but it's not sorted. The order is the order of the .MTL file.
Cheers,
Marcus
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 7:15 pm
by tchoa

I would have said relinked by material's name.
I posted some thoughts about that and other things a few months ago...
Anyway, maya users would rename the shadingEngines (that are collecting the meshes and faces with material assigned) to have a well named material in octane. I can give some very simple code to auto-rename those nodes before export.
Cheers
F
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 7:34 pm
by abstrax
tchoa wrote:
I would have said relinked by material's name.
I posted some thoughts about that and other things a few months ago...
Could you please dig out the post for me again? I can't find it and I started to bookmark/collect all suggestions made on the forum to get an idea what users want.
Thanks,
Marcus
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 7:51 pm
by tchoa
Yes, it was my first post :
http://www.refractivesoftware.com/forum ... f=9&t=2787
Some of my questions/suggestions found answers in other posts (like the last point) but this post hasn't been answered as you'll see.
Thanks abstrax!
F
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 7:53 pm
by matej
Hi.
Will the bugfixes include the one about saving images in .ocm?
create material macro with image texture -> save it in .ocm -> close the scene -> re-open the scene, import the .ocm, save the scene -> next time you open the scene an error about not being able to load the image will popup = the scene gets corrupted and it won't load anymore.
Re: important note: beta2.3 will become v1.0 final, beta3 = v1.1
Posted: Mon Nov 29, 2010 8:03 pm
by abstrax
Thank you
