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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 5:19 pm
by juanjgon
FrankPooleFloating wrote:
Does the whole node need to be colored, or can it just be the title bars?...
I would vote for just bars...
All node need to be colored AFAIK.

-Juanjo

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 5:27 pm
by FrankPooleFloating
If each one deviated around 15 total from your 102,104,107 - I really think
we would be good-to-go... really only 15 or so (total when adding all changed
together). This would be very subtle, but different enough to tell them apart
very nicely.

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 5:31 pm
by juanjgon
This are the same colors, but less saturated ...

-Juanjo

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 5:33 pm
by FrankPooleFloating
You're on it!.. like everything else.. thanx Juanjo!! :D

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 6:19 pm
by giacob
juanjgon wrote:
giacob wrote: It says "This account is currently activated on an another machine. please deactivate it on the other machine first and wait ten minutes befor reactivating it on this machine, or activate another account\license"
The problem is if i deactivate the account and riactivate it for standalone program the standalone program become activated but the plugin become disactivated and viceversa!!! So i cant have standalone program and plugin activated at the same time
How can i solve this problem?
I am not sure how this is possible. Do you have more than one license? ... perhaps you can deactivate all licenses using the web page (in your account, deactivate the Standalone and plugin licenses), and then activate the standalone license using the standalone program and later the plugin license ... if you have the standalone license activated, plugin only need it's own license to run.

Remember that you must use two licenses, one for standalone and other for the plugin.

-Juanjo
i have just one license and i can confirm ..i activate standalone license and its okay then i go to lw layout , lunch the plugin and it says "ocatne live license is not activated.Authentication of Standalone Octane Live ID failed: Not activated"
Help me please....

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 6:38 pm
by juanjgon
Try to activate the plugin from the plugin option panel. Perhaps after activate the plugin you get a new window to activate the standalone.

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 6:46 pm
by polytek
Juanjo,

"Review the interface of render target nodes using sliders, percents, etc" since you seemed to use slidercontrols in the plug-in you plan to use them some where else in the app so it resembles the stand alone version a bit more?

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 7:48 pm
by gordonrobb
A bit of fun using the same technique described for animating focus (using nulls and item info), but this time with Near Clip Distance.

[youtube]http://www.youtube.com/watch?v=mGQjAZSQWX8&feature=youtu.be[/youtube]

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 8:21 pm
by giacob
juanjgon wrote:Try to activate the plugin from the plugin option panel. Perhaps after activate the plugin you get a new window to activate the standalone.
done so but now the plugin is activated but i open the standalone... and it cant be activated.... oh my god!!

Re: OctaneRender™ for LightWave™ build 0.10.2 released

Posted: Tue Apr 02, 2013 10:32 pm
by gordonrobb
Ok, trying a process for 'getting' the images used in a LiveDB material. Unless anyone can tell me a way to get at the actual textures.

First one is a my Lightwave version of Asphalt2, second one is the original Live DB version in Standalone.