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Re: integrated Octane for Cinema Beta
Posted: Mon Mar 25, 2013 12:11 pm
by pxlntwrk
Will there be a network-license?
Or do i have to buy the full-package for every render-node?
currently yes, need seperate copies. But you can ask for that to Otoy
im curious about that too ?
thnks
Re: integrated Octane for Cinema Beta
Posted: Mon Mar 25, 2013 12:34 pm
by aoktar
pxlntwrk wrote:Will there be a network-license?
Or do i have to buy the full-package for every render-node?
currently yes, need seperate copies. But you can ask for that to Otoy
im curious about that too ?
thnks
sorry, i said for each machine you need a standalone+plugin currently. but may be wrong. Best answer on the Otoy, this is not depend me
Re: integrated Octane for Cinema Beta
Posted: Tue Mar 26, 2013 12:11 pm
by Faustik
Hi Aoktar,
is there any forum section or something like this to send the bug reports or even whole scenes to have a look?
Anyway Great job!
Faust
Re: integrated Octane for Cinema Beta
Posted: Tue Mar 26, 2013 12:34 pm
by aoktar
Faustik wrote:Hi Aoktar,
is there any forum section or something like this to send the bug reports or even whole scenes to have a look?
Anyway Great job!
Faust
you can send here
Re: integrated Octane for Cinema Beta
Posted: Tue Mar 26, 2013 7:55 pm
by César
A little wish about the material : it could be very nice if the power value of a texture in the Opacity layer could be at 1.0 by default and not 0.9. I lost a lot of time to find it was this value who made some weird things on my render.
We have to add an ImageTexture shader to modify this value. it's a bit heavy.
By the way, where is the FloatImage shader ?
Re: integrated Octane for Cinema Beta
Posted: Tue Mar 26, 2013 8:17 pm
by aoktar
César wrote:A little wish about the material : it could be very nice if the power value of a texture in the Opacity layer could be at 1.0 by default and not 0.9. I lost a lot of time to find it was this value who made some weird things on my render.
We have to add an ImageTexture shader to modify this value. it's a bit heavy.
By the way, where is the FloatImage shader ?
* yes you're right, i'll change to 1.0. it's more usable.
* FloatImage texture is done with type option in ImageTexture.
Also i don't aware that you developper of proc3durel. it's cool plugin, cograts
Re: integrated Octane for Cinema Beta
Posted: Tue Mar 26, 2013 10:46 pm
by Faustik
Here´s my scene... quite simple animation of truck. It crashes in the moment of the opening the Octane live preview. ..The bug report is included
Re: integrated Octane for Cinema Beta
Posted: Wed Mar 27, 2013 1:48 am
by aoktar
Faustik wrote:Here´s my scene... quite simple animation of truck. It crashes in the moment of the opening the Octane live preview. ..The bug report is included
Hey, i have checked. But no special reason that is caused this. It's ok for me. it's reproductible? Next sdk will more stabile for random crashes
Re: integrated Octane for Cinema Beta
Posted: Wed Mar 27, 2013 12:56 pm
by Faustik
aoktar wrote:Faustik wrote:Here´s my scene... quite simple animation of truck. It crashes in the moment of the opening the Octane live preview. ..The bug report is included
Hey, i have checked. But no special reason that is caused this. It's ok for me. it's reproductible? Next sdk will more stabile for random crashes
I´m sorry Ahmet , but, what do you mean with "reproductible" ?
Till now I can say that 50% of my animates scenes crashes on start the octane plugin. I will try to reinstal the plugin and CUDA drivers..
Thanks a lot!!!
Re: integrated Octane for Cinema Beta
Posted: Wed Mar 27, 2013 2:30 pm
by aoktar
Faustik wrote:aoktar wrote:Faustik wrote:Here´s my scene... quite simple animation of truck. It crashes in the moment of the opening the Octane live preview. ..The bug report is included
Hey, i have checked. But no special reason that is caused this. It's ok for me. it's reproductible? Next sdk will more stabile for random crashes
I´m sorry Ahmet , but, what do you mean with "reproductible" ?
Till now I can say that 50% of my animates scenes crashes on start the octane plugin. I will try to reinstal the plugin and CUDA drivers..
Thanks a lot!!!
this meacn is which occurs at some point.
I'm thinking something wrong with your system, dll, drivers.
Manually copy libs32/libs64 appropiate files c4d main folder. Some systems don't allow copy operation automatically.
Also put your machine config to your sign for understand better