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Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 2:07 pm
by aoktar
Silverwing wrote:Just got to play around with it a little. Works pretty well.
I noticed that the Materials all have to be in one location otherwise materials will not load sometimes. I guess this has to do with the predefined C4D Texture locations (Preferences, Files, Texturepaths) If you load a texture from any of those defined locations C4D would not show the full path but only the Materials name.

Also spheres are not rendered when "Perfect Sphere" is ticked on. They are rendered in the Preview Window but not in the Render-View. This isn´t that important. Just wanted to mention it!

Just a small question:
Is there a possibility in the plugin to activate camera motion blur?
I want to render animations and the old C4D exporter plugin supported camera motion blur.
Would be great to find a way to make this possible (if it isn´t already)

Cheers,
Raphael
octane need full path, i'm converting paths. It looks project folder, tex folder. I can add texture locations also. But this can cause to waste time little.
sub-frame mblur not yet working, i have working on. I'll check camera blur posibility also

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 2:11 pm
by aoktar
salil raina wrote:aoktar ~ cant get the plugin to activated.. even if the fields are blank it says activated.. and i should restart c4d.. but after restarting c4d .. still not activated.. serial doesnt work! :oops:

awesome release :)
can you check Otoy account page for plugin account status, and numbers?

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 2:52 pm
by videoprice
Finally!!! thanks a lot Octane team.

How about shadow catcher?

Thanks,

Richard

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 2:53 pm
by salil raina
aoktar wrote:
salil raina wrote:aoktar ~ cant get the plugin to activated.. even if the fields are blank it says activated.. and i should restart c4d.. but after restarting c4d .. still not activated.. serial doesnt work! :oops:

awesome release :)
can you check Otoy account page for plugin account status, and numbers?
checked, and entered in correct fields.. not working..

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 2:57 pm
by TonyBoy
I was told earlier that C4D ver 11.5 would be supported, but, "This release requires Cinema 4D 13,14, 32 and 64bit, on Windows XP, Vista, 7 and 8." contradicts that. Can it work with 11.5?

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 3:16 pm
by aoktar
TonyBoy wrote:I was told earlier that C4D ver 11.5 would be supported, but, "This release requires Cinema 4D 13,14, 32 and 64bit, on Windows XP, Vista, 7 and 8." contradicts that. Can it work with 11.5?
sorry but, this is quick launch.
Soon i'll add older versions when is ready. Also mac version soon

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 3:20 pm
by aoktar
@salil raina: can you send me private message to see status. with some sshots of settings window and c4d/c4doctane plugin folder ,

@videoprice:there is a option for that on diffuse materials. Named as matte. also you must check alpha shadow option on render settings

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 3:35 pm
by videoprice
ok I get it. Thanks a lot for this plugin
aoktar wrote:@salil raina: can you send me private message to see status. with some sshots of settings window and c4d/c4doctane plugin folder ,

@videoprice:there is a option for that on diffuse materials. Named as matte. also you must check alpha shadow option on render settings

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 3:49 pm
by mustardseedsg
So can we also pause and resume renders in C4d now with this integrated renderer, just like the standalone?

Re: NEW : OctaneRender™ for Cinema 4D v1.10 released

Posted: Fri Mar 22, 2013 3:51 pm
by badmilk69
For a beta realease, looks and feel pretty final to me, samples scenes are a big plus! just need auto update geometry feature.