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Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 9:54 am
by chris_solo
Hello, I bought the plug-in I installed correctly with activation went perfectly but when I load the scenes with dragons and I run IPR I have a black screen!?...I waited for 2, 3 minutes and still nothing
for information my standalone version of Octane works perfectly!
Here's my machine configuration :
PC
AMD Athlon 64 processor
3200+
2.01 GHz, 3,00 Go of RAM
Microsoft Windows XP (32bit) service Pack 3
Video Card
GeForce 9500GT
driver version 306.81
CUDA cores 32
memory 1024
version of Lightwave 11
can tell me if something's wrong?
thanks a lot
++Chris
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 10:03 am
by juanjgon
chris_solo wrote:Hello, I bought the plug-in I installed correctly with activation went perfectly but when I load the scenes with dragons and I run IPR I have a black screen!?...
for information my standalone version of Octane works perfectly!
Here's my machine configuration :
PC
AMD Athlon 64 processor
3200+
2.01 GHz, 3,00 Go of RAM
Microsoft Windows XP (32bit) service Pack 3
Video Card
GeForce 9500GT
driver version 306.81
CUDA cores 32
memory 1024
version of Lightwave 11
can tell me if something's wrong?
thanks a lot
++Chris
There is a problem with current release and old GPUs like the 9500GT. Please, send to me a email to
[email protected] and I will send to you a pre-release of the next beta build who has support for your card (I hope, because it is really old and I can't test it here). Perhaps you must think about change your GPU ... even a cheap one, like a GTX 660ti or even a GTX660 is going to be a lot faster.
At some point, perhaps soon, Otoy is going to drop the support of this old GPUs because there are a lot of problems to compile current Octane code for the old CUDA GPUs.
-Juanjo
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 1:10 pm
by PeterN
Got it working - thanks!

Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 5:05 pm
by chris_solo
juanjgon wrote:
There is a problem with current release and old GPUs like the 9500GT. Please, send to me a email to
[email protected] and I will send to you a pre-release of the next beta build who has support for your card (I hope, because it is really old and I can't test it here). Perhaps you must think about change your GPU ... even a cheap one, like a GTX 660ti or even a GTX660 is going to be a lot faster.
At some point, perhaps soon, Otoy is going to drop the support of this old GPUs because there are a lot of problems to compile current Octane code for the old CUDA GPUs.
-Juanjo
thank you Juanjo for your fast answer, actually I think I'll change my computer...
I send you an email soon because I'm interested that you send me a pre-release next beta build of the plug in.
Thank you yet.
++Chris
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 5:31 pm
by Bitboy
Either I've missed a setting somewhere or there's a bug, but my chrome (glossy material node) is not reflecting as chrome in a mirror surface (another glossy material node).
Here's an example...

Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Wed Mar 13, 2013 5:34 pm
by Bitboy
Sorry! DirectLighting kernel is not showing reflections - my bad! The two others are... *bumps head against table*
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Thu Mar 14, 2013 9:34 am
by opm
I have a serious problems with my gtx 480. The card crashes and forces me to update every time I change something. Besides rendering is very slow compared to the standalone version.
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Thu Mar 14, 2013 9:38 am
by juanjgon
opm wrote:I have a serious problems with my gtx 480. The card crashes and forces me to update every time I change something. Besides rendering is very slow compared to the standalone version.
What is crashing? ... the plugin, or rendering stop. Rendering speed must the the same as standalone, I never see that plugin was slower because it uses the same core libs.
Please, if you tell me more information pehaps we can fix the problems.
-Juanjo
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Thu Mar 14, 2013 9:41 am
by opm
The rendering block . I have not the same scene to compare but if it feels go much slower.
And if I press F9 no render
Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Thu Mar 14, 2013 9:46 am
by juanjgon
opm wrote:The rendering block . I have not the same scene to compare but if it feels go much slower.
And if I press F9 no render
Please, send to me a email to
[email protected] and I will send you a pre-release of the next beta with new core libs. I am not sure if current release has problems with 4xx series GPUs, but we can try with the new libs that sure works for 2xx or older GPUs.
We have found a bug that hangs LW if you press F9 with the IPR window open after move the timeline ... perhaps this is your problem with F9 no render at all.
-Juanjo