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Re: Day light models (updated)

Posted: Fri Feb 15, 2013 10:03 pm
by suvakas
Karba wrote:
darkline wrote:I will add some extra controls for day light instead.
That would be awesome !
Thanks.

Suv

Re: Day light models (updated)

Posted: Fri Feb 15, 2013 11:34 pm
by Elvissuperstar007
Karba wrote:
darkline wrote:I can't see how user selectable sky would make make octane slower. Surely this is just some kind of gradient ramp that determines sky/environment colour. Whether chosen by the user or preset it should take the same time to render, no?
Every model contains a big piece of code. More code - more problems.
I will add some extra controls for day light instead.
Thanks Karba

Re: Day light models (updated)

Posted: Sun Feb 17, 2013 7:56 am
by profbetis
Will these settings allow for an overcast day (though not neccessarily procedural clouds?)

A simple fog model would be nice, which may or may not be different than haze, which may or may not be different than turbidity.

Re: Day light models (updated)

Posted: Sun Feb 17, 2013 7:56 pm
by darkline
Karba wrote:
darkline wrote:I can't see how user selectable sky would make make octane slower. Surely this is just some kind of gradient ramp that determines sky/environment colour. Whether chosen by the user or preset it should take the same time to render, no?
Every model contains a big piece of code. More code - more problems.
I will add some extra controls for day light instead.

Thanks very much, I don't understand coding but that sound's a good idea -one model but more user access to the settings :-). Thanks again.