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Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Thu Dec 20, 2012 11:36 am
by mlru
Maybe this is such a rare occurrences it's not worth worrying about.
I guess so. (at least in my runtimes it's no issue

)
I usually treat such things with "If in doubt, make it configurable..."
Uwe
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Thu Dec 20, 2012 12:30 pm
by Zay
I am pretty sure if you import a scene, it will rename all the figures, so the Octane references will be lost.
Yeah, I already mentioned that on an earlier post, but I'm talking about adding a scene to a current scene with no name collisions. Is it a bug or is it simply impossible?
My point here was to set up big and difficult to make backgrounds for my clients. But if it can't be merged with other scenes even though there's no name collisions, then there's no point for me doing that.
You can't save/load an entire scenes materials as one mat file. It only saves it in the pz3 file.
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Fri Dec 21, 2012 12:30 am
by face_off
Yeah, I already mentioned that on an earlier post, but I'm talking about adding a scene to a current scene with no name collisions. Is it a bug or is it simply impossible?
I had another look at this Zay. In summary, when you import a complete Poser scene, the python addon manager is triggering a "data loaded" message, but not a "new scene" message - so I should be able to detect that Octane settings were loaded, and append them to the existing scene. At the moment the newly loaded octane settings are OVERWRITING the current scene Octane data. I will implement this in the next release. I'm on a break all next week - and will be working on the next release on my return - so hopefully it will be available the end of the first week of January.
In the meantime, you can get around this by simply saving the Octane materials back to the Poser material, and then when you save that scene - the Octane settings will be saved in the pz3. You don't need to save the Poser materials as separate MAT poses - just save the pz3. (Hope that's not too confusing).
Paul
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Fri Dec 21, 2012 1:45 am
by Zay
so I should be able to detect that Octane settings were loaded, and append them to the existing scene.
That sounds freaking awesome if that can be done
2013 is going to be a great year - I can just feel it
And a merry Christmas to all!
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Fri Dec 21, 2012 2:39 am
by face_off
I have got a very exciting Christmas present for everyone! The attached image gives you a hint

I will package everything up in the next 12 hours.
Paul
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Fri Dec 21, 2012 3:17 am
by face_off
Re: OctaneRender® for Poser beta - build 1.00p [CURRENT]
Posted: Wed Jan 02, 2013 5:18 am
by face_off
Re: OctaneRender® for Poser beta - build 1.00p [OBSOLETE]
Posted: Mon Feb 10, 2014 6:10 am
by simona2005
Is there anyway to render motion blur for the poser plugin. Or is there a way to take the poser scene into octane so I can set up motion blur for animation?
THanks
Re: OctaneRender® for Poser beta - build 1.00p [OBSOLETE]
Posted: Mon Feb 10, 2014 9:27 am
by face_off
Yes to both questions. You need the latest TEST build from
http://render.otoy.com/forum/viewtopic.php?f=45&t=37605. Motion blur is limited to CAMERA motion blur (ie. you only get blur from the camera movement). Object motion blur is coming.
Paul