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Re: The problem of interfacing liquid and glass.

Posted: Wed Dec 19, 2012 3:11 pm
by truerender
Does anyone remember this, quite far back now but it might still help.
viewtopic.php?f=23&t=649
This is not working.
The problem is in interpretation liquid-glass intersection.

Re: The problem of interfacing liquid and glass.

Posted: Mon Dec 24, 2012 10:35 am
by truerender
Is anybody here?

Re: The problem of interfacing liquid and glass.

Posted: Mon Dec 24, 2012 11:11 am
by bicket
Xmas holidays ;)

Re: The problem of interfacing liquid and glass.

Posted: Wed Dec 26, 2012 2:46 pm
by jan kudelasek
I think that the developers should give clear instructions on how to render the liquid in glass. And what method is physically correct in physically correct renderer.


Thanks a lot octane team!

Jan.

Re: The problem of interfacing liquid and glass.

Posted: Thu Jan 10, 2013 8:33 am
by truerender
So?

Re: The problem of interfacing liquid and glass.

Posted: Thu Jan 10, 2013 6:28 pm
by bicket
So I would like to have a explanation too . :?

Re: The problem of interfacing liquid and glass.

Posted: Tue Mar 26, 2013 12:05 pm
by gordonrobb
Did this go anywhere? I can't get it to work even remotely

Re: The problem of interfacing liquid and glass.

Posted: Wed Mar 27, 2013 8:46 am
by truerender
Now intersection works with "vray-method"/ that means that you need to make liquid little biger to intesect with glass. (left bottle)

Re: The problem of interfacing liquid and glass.

Posted: Wed Mar 27, 2013 9:24 am
by gordonrobb
True render. I know that method works. I'm not sure which method is right though. In the attached image the liquid settings are the same for all three, left one liquid is bigger, middle its the same size, right it's slightly smaller. As you can see the colour is different. I'm looking for someone to tell me how I do it so that the colour I'm seeing (and the refraction and caustics etc) are right.

This thread was last updated a year ago with someone asking for an explanation (I guess from the people who are coding the programme), how it should be done to get the best result.

Re: The problem of interfacing liquid and glass.

Posted: Wed Mar 27, 2013 10:36 am
by gordonrobb
OK, solved the colour problem - it was a modelling error. Would still like to know how Otoy say we should model this to get the most realistic result.