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Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Tue Dec 11, 2012 8:36 pm
by JuM
yeah its crashing each time i try. I thought i have reached the Vram limit then when i saw i could open with octane's preview window. the file is using about 2.5 gb vram.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Tue Dec 11, 2012 9:30 pm
by Karba
JuM wrote:yeah its crashing each time i try. I thought i have reached the Vram limit then when i saw i could open with octane's preview window. the file is using about 2.5 gb vram.
How much vram does your gpu have?
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Wed Dec 12, 2012 2:21 am
by oguzbir
Hello Karba,
Would it be possible for you to implement render settings preset saving and loading like the one in Vray.
Also It would be so great to have a button to send those imager, camera settings to render options or vice versa.
Also I tried to write a light lister function to Octane lights. But I couldn't do it.
I'm not a coder. But I also failed at transforming the current lightlister scripts to work with the octane lights.
Is there a possible way to do that, What do you think?...
Lastly upcoming new features looking aweasome.
Thank you and keep up the greatness..
Cheers...
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Wed Dec 12, 2012 2:31 am
by Karba
oguzbir wrote:Hello Karba,
Would it be possible for you to implement render settings preset saving and loading like the one in Vray.
Also It would be so great to have a button to send those imager, camera settings to render options or vice versa.
Also I tried to write a light lister function to Octane lights. But I couldn't do it.
I'm not a coder. But I also failed at transforming the current lightlister scripts to work with the octane lights.
Is there a possible way to do that, What do you think?...
Lastly upcoming new features looking aweasome.
Thank you and keep up the greatness..
Cheers...
I will think about presets.
Regarding light lister - I don't have any experince in max script.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 4:20 am
by kilaD
Karba wrote:darkline wrote:Karba wrote:
OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.
does this mean octane motion blur is now integrated into Max, as oppose to using the multipass MB, which doesn't work so great?
Finally, I think a matte/shadow material is a must for anyone doing animation with octane! Any chance of squeezing this into the first release? IMO much more important than blooms/glares which we can add in other programs
Standalone doesn't support motion blur.
Are you sure? I know for a fact it did support mb, did they remove it?
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 8:29 am
by TBFX
kilaD wrote:Are you sure? I know for a fact it did support mb, did they remove it?
Yes I too have used motion blur in the standalone. It is only camera blur and other than turntables you need to use command line render options to make it work but it is there... or was

I've been wanting this exposed in the plugin SDK for a while so that JimStar could integrate it into the Maya plugin. I know it's not full MB but it's all you need for flythroughs or some large environmental work and it seems crazy not to include it in the plugin versions if it does still exist in the standalone, and I'm pretty sure it does.
T.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 8:41 am
by kilaD
Well it was interpolating between frames afaik, so i would call that full mb. Or do you mean tied to camera properties (shutter)?
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 9:48 am
by TBFX
kilaD wrote:Well it was interpolating between frames afaik, so i would call that full mb. Or do you mean tied to camera properties (shutter)?
It only takes camera motion into account. So animated or deforming objects would not be blurred by their individual motions. But yes as far as camera motion is concerned it is true motion blur.
T.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 10:52 am
by kilaD
Ah i see! Anyway, we need mb!
..and some fog. That's all i ask.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 13, 2012 7:56 pm
by JuM
Karba wrote:JuM wrote:yeah its crashing each time i try. I thought i have reached the Vram limit then when i saw i could open with octane's preview window. the file is using about 2.5 gb vram.
How much vram does your gpu have?
I use Zotac gtx680 4gb. Also there is a render preset save and load bar already in 3dsMax's default.