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Re: Human head
Posted: Wed Dec 19, 2012 2:05 pm
by Reality4
I've been trying to create my own skin shader (while waiting for icelaglace to share his

), and here's a first result. This is by no means a wip, but some parts of the render look okay I guess. One 'studio light hdr' and one emissive plane for the specular reflection.
(Try to ignore the eyes, I didn't put time in them to fix them nor did I add eyelashes. They look creepy indeed, partially because their shape comes from a silicon rubber mold scanned with a laser, so the actor's eyes were pressed together.)
Re: Human head
Posted: Wed Dec 19, 2012 2:08 pm
by Elvissuperstar007
Reality4 wrote:I've been trying to create my own skin shader (while waiting for icelaglace to share his

, and here's a first result. Not perfect of course, but some parts of the render look okay I guess. One 'studio light hdr' and one emissive plane for the specular reflection.
He died long ago? )
Re: Human head
Posted: Wed Dec 19, 2012 3:27 pm
by kavorka
Looks like you need to put a skull in there so his eyes don't light up like that
Re: Human head
Posted: Thu Dec 20, 2012 12:52 am
by badmilk69
We want red ears and red nose and a lot of skins pores cause cgi characters dont use make up.
Re: Human head
Posted: Thu Dec 20, 2012 1:26 am
by icelaglace
Thanks for the feedback everyone!
I was aware of that issue that you guys seem to mention so I completely changed some parts of my material & it looks more "alive" now.
While I do some pics which will come later, this is a random 8192x4096 picture here, and no; these are not the normal maps that give these details, still geometry..
Re: Human head
Posted: Fri Dec 21, 2012 3:22 pm
by Reality4
icelaglace wrote:I completely changed some parts of my material & it looks more "alive" now
In your last render the skin seems 'dusty', or powdered/dry in a strange way.
Looking at the little details in the skin, parts of it don't look like skin details to me, more like photogrammetry noise.
How did you acquire these details? You mentioned a lightstage, did they come from light normal calculations?
Re: Human head
Posted: Fri Jan 18, 2013 3:58 am
by heinz0r
Seriously... why say you will share the shader settings when you dont? Please either dont say it in the first place or share it already.
I understand that not everything is 100% perfect and some parts might be missing, but thats always the case with skin shading experiments. You can always do something better, add a detail here and there, shift some values or add a different map...
People want to compare to their own solutions probably and learn from how you were building your shader setup. Of course alot of the beauty in those shots is a result from the highly detailed mesh, I understand that aswell, but it would be very nice to take a look at the shader setup.
And please forgive me if the first paragraph comes around in a little more agressive tone, it just gets frustrating when you have been in way too many discussions about skin shading over the years and people usually not being very open about sharing settings for comparison and study. I know that nothing is really set in stone when it comes to skin shading and theres no "best" setup, but it really helps alot to see how others set up their shaders.
Re: Human head
Posted: Tue Jun 11, 2013 12:46 pm
by areafilm
Very very nice work brother!
But is it possible to have details about the node settings?
Thanks
Re: Human head
Posted: Tue Jun 11, 2013 12:57 pm
by cchance
how come no updates on this the art was looking beautiful.
Re: Human head
Posted: Wed Jun 12, 2013 1:57 am
by xtrm3d
really cool skin material