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Re: OctaneRender for Softimage Initial Overview
Posted: Sun Dec 09, 2012 8:22 am
by face
Material surface overrides.
Now it´s time to manage the pass shaders
face
[vimeo]http://www.vimeo.com/55185300[/vimeo]
Re: OctaneRender for Softimage Initial Overview
Posted: Sun Dec 09, 2012 8:56 am
by PeterCGS
Sweet! Using overrides are so incredible powerful

Putting out those different mattepasses will be a breeze compared to relying on mental ray that takes ages for simple tasks like that!
Re: OctaneRender for Softimage Initial Overview
Posted: Thu Dec 13, 2012 8:48 pm
by face
Hiding polygons...
face
[vimeo]http://www.vimeo.com/55554827[/vimeo]
Re: OctaneRender for Softimage Initial Overview
Posted: Thu Dec 13, 2012 9:00 pm
by RayTracey
Nice!
Re: OctaneRender for Softimage Initial Overview
Posted: Thu Dec 13, 2012 9:53 pm
by wireframex
Can't wait to use it
Thanks for your work Mr FACE

Re: OctaneRender for Softimage Initial Overview
Posted: Tue Jan 29, 2013 2:27 am
by RayTracey
A small progress update on the plug-in from face + 1 screen:
face wrote:Materials are working.
The Image-, checks- and marble-texture and the transformations also.
The closed beta phase will start in a couple of weeks.
Re: OctaneRender for Softimage Initial Overview
Posted: Wed Jan 30, 2013 7:33 am
by face
The most material shaders are now converted.
Missing are the medium shaders, the slick and the falloff shader, whereby the falloff must be programmed complete.
When this is finished, i will add the camera shaders, the imager routine, the environment settings, the postprocessing...
face
Re: OctaneRender for Softimage Initial Overview
Posted: Thu Jan 31, 2013 10:15 pm
by face
Orthographic camera...
face
Re: OctaneRender for Softimage Initial Overview
Posted: Fri Feb 01, 2013 7:44 am
by PeterCGS
Nice! Now we can render out those dungeon keeper levels in Octane hehe

Re: OctaneRender for Softimage Initial Overview
Posted: Fri Feb 01, 2013 5:29 pm
by wireframex
Good job Mr Face
could you tell me if the plugin will support hair/fur ?