Page 5 of 11

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 5:12 am
by Karba
Sad... wrote:Karba, hello!:)

Please tell about render elements, did you planning to add them? point position, UV, reflections...etc.

Thanx.
Hi

At this moment we have only point position. UV is easy to add. reflections is harder.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 5:57 am
by Karba
gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 6:30 am
by cgp
Hi,
I noticed that there are 2 extra files in the installation folder.
octane.exp and octane.lib
What do I do with them?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 6:58 am
by gabrielefx
Karba wrote:
gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?
enough...

colors now are like the original. What you tweaked? Saturation or all materials?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:06 am
by cgp
I have a quick question.
When you upgrade the max plug-in, do you have to upgrade the standalone octane render as well?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:12 am
by cgp
lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:32 am
by gabrielefx
cgp wrote:I have a quick question.
When you upgrade the max plug-in, do you have to upgrade the standalone octane render as well?
nope

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:36 am
by Karba
gabrielefx wrote:
Karba wrote:
gabrielefx wrote:thank you Karba

the good news:

New frenel model for Glossy Material: I will check it.
Possibility to switch off proxy properties for Octane Lights: many thanks!
Statistic for triangles/objects count: very useful.
Wrong refractions.: checked, now is ok.

the bad news:

Improved color model: please leave available the previous legacy color lut because all my scenes now are useless.
smoothing issues now are amplified.
the new 3.01 is slower than the 3.00c.

If you want I can send my scene.

Regards
Are you happy with this render?
enough...

colors now are like the original. What you tweaked? Saturation or all materials?
Nothing. Colors are a slightly different. I just fixed a bug with overbrights.

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:37 am
by Karba
cgp wrote:
lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.
Is it just black screen, or checker?

Re: OctaneRender® for 3ds max® v1.0 beta 3.01[Test]

Posted: Mon Sep 24, 2012 7:40 am
by cgp
Karba wrote:
cgp wrote:
lixai wrote:for me it doesnt even start, max asks fo OctaneRender.obj (it asked untill now but i allways hit cancel because i don't know where to get it, and it loaded max anyway) but now even if i hit cancel or select any obj file max crashes before the ui is loaded.
Max 2013 x64 here, latest nvidia drivers (306.23)
anyone ?

Same in Max 2012
Same here. When I hit the "open Octane Render viewport" button, it wouldn't display anything in the pop up viewport.
Is it just black screen, or checker?
Checker