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Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Tue May 18, 2010 7:24 pm
by enricocerica
Hi all,

I posted a new version which should work under Linux environment.

I don't feel very good with Linux and I made those changes with really few experience, so could someone make some tests to validate that it works under Linux environment.

Also, duno if those changes also apply to Mac environment, so maybe someone with a mac could make a quick test just in case it works otherwise, the Mac version will come later on.

Thanks

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Tue May 18, 2010 8:34 pm
by mib2berlin
Juhu, first tests with linux work wonderfull. Single rendering, sun, camera etc. work as expected.
Animation works also.

Thank you and the team, mib

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed May 19, 2010 9:46 am
by livuxman
I've been testing on Linux with a simple animation where only the camera moves, and if I do a individual render works correctly, but doing the animation, the camera does not move, the parameters are unchanged between frames.

Edited (had made a mistake, this is not correct, had used another scene where the camera did not move only the object, therefore the problem lies elsewhere. If I press render the object moves to the position of the frame, but if I press animation, always leaves the object in the same place)


By the way, I ask about the time it takes to boot octane (in linux, in windows same is not true). Is it something that can be fixed in the future? Is it a problem of drivers not up to you?
I think if you can not avoid, what can be done is to leave the executable resident, and invoke it again to only have to load the scene, not initialized again. 15 seconds may not seem like much, but in a small animation of 1000 frames, this is four hours.

Cheers

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed May 19, 2010 10:05 am
by livuxman
I've done more testing, and the problem not appears to be exporter, because the file _anim.obj changes, but always render out the same. It could be another problem of RC1 on linux?

Cheers

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed May 19, 2010 10:17 am
by livuxman
Well, not if I'm going crazy, but this is what I found.

If I run blender from the folder where I have the scene, everything works fine.
If I run it being in the folder where I have octane, was mentioned earlier passes. A frame work, the animation does not (no errors reported, simply always rendering the same frame)

Cheers

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Wed May 19, 2010 1:25 pm
by Faizol
livuxman wrote: By the way, I ask about the time it takes to boot octane (in linux, in windows same is not true). Is it something that can be fixed in the future? Is it a problem of drivers not up to you?
I think if you can not avoid, what can be done is to leave the executable resident, and invoke it again to only have to load the scene, not initialized again. 15 seconds may not seem like much, but in a small animation of 1000 frames, this is four hours.

Cheers
I second the above request. I suspect that the GUI library is the culprit that forces Octane boot up to take so much time (is it statically linked?). Beta 2.3 should have a full command line options and can run in headless mode, but still to have it resident in the memory would be the best option.
livuxman wrote:Well, not if I'm going crazy, but this is what I found.

If I run blender from the folder where I have the scene, everything works fine.
If I run it being in the folder where I have octane, was mentioned earlier passes. A frame work, the animation does not (no errors reported, simply always rendering the same frame)

Cheers
I haven't used the supplied script coz I just use my own simple export scripts (I'm using blender 2.5) and I don't have that problem. That's from the same output script of the same scene, is it? Could it be the relative path?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 12:14 am
by James
can I suggest that in the scripts menu this appears under rendering?
or if possible rendering and export?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 2:44 am
by saikafu
i've found a new problem .
the sun direction seems not change automatic..
i've press the "R" button but nothing changed..

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 4:31 am
by enricocerica
James wrote:can I suggest that in the scripts menu this appears under rendering?
or if possible rendering and export?
Hi James, what are you talking about ?

Re: Beta 2.2 RC1: Blender Export Script testing thread

Posted: Thu May 20, 2010 4:32 am
by enricocerica
saikafu wrote:i've found a new problem .
the sun direction seems not change automatic..
i've press the "R" button but nothing changed..
Could you give me more information about the context and about your workflow ?