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Re: animation / batch scripting support syntax for tinkerers
Posted: Sun Apr 25, 2010 10:05 pm
by [gk]
sorry Pedro!
hehe
Re: animation / batch scripting support syntax for tinkerers
Posted: Thu Apr 29, 2010 10:00 am
by redmotion
I was wondering if, in the next release, you could include some more override commands so its possible to choose the rendering type and define all rendering engine parameters from a bat file (path tracing/direct lighting/specular depth/etc.)
Also, I noticed the Max2Octane plugin shows options for Render Image height and width. Is this possible now in beta 2.1? If so, what are the bat file conventions for this?
Cheers,
Jason.
Re: animation / batch scripting support syntax for tinkerers
Posted: Thu Apr 29, 2010 10:07 am
by radiance
redmotion wrote:I was wondering if, in the next release, you could include some more override commands so its possible to choose the rendering type and define all rendering engine parameters from a bat file (path tracing/direct lighting/specular depth/etc.)
Also, I noticed the Max2Octane plugin shows options for Render Image height and width. Is this possible now in beta 2.1? If so, what are the bat file conventions for this?
Cheers,
Jason.
just look in the pdf manual or do 'octane --help' for a list of all the command line options.
Radiance
Re: animation / batch scripting support syntax for tinkerers
Posted: Mon May 03, 2010 10:41 pm
by MagnusL3D
Not sure if I am missing something, but Octane seems to start with "AF" activated when I run a script.
Even if I turn "AF" off in the .ocs or add --cam-focaldepth to my script it always seems to start in "AF" mode on and thus giving me the wrong focus that I want.
Am I doing something wrong, or maybe it was a oversight?
/M
Re: animation / batch scripting support syntax for tinkerers
Posted: Tue May 04, 2010 8:55 am
by radiance
MagnusL3D wrote:Not sure if I am missing something, but Octane seems to start with "AF" activated when I run a script.
Even if I turn "AF" off in the .ocs or add --cam-focaldepth to my script it always seems to start in "AF" mode on and thus giving me the wrong focus that I want.
Am I doing something wrong, or maybe it was a oversight?
/M
AF is an engine setting that is currently not stored in the OCS.
the focaldepth command line argument is not hooked up yet, it will be in beta2.2.
2.2 will be the first fully scriptable version with export scripts for various apps.
Radiance
Re: animation / batch scripting support syntax for tinkerers
Posted: Tue May 04, 2010 12:22 pm
by MagnusL3D
Thats great news Radiance ! Looking forward to 2.2 =)
/M