Page 5 of 12
Re: Super-Blend-Material
Posted: Thu Jan 19, 2012 9:09 pm
by Karba
truerender wrote:It is possible to make Super-Blend-Material, I mean the same mix material, not two materials, but ten оr about?
(Analogue material of V-ray)
I am not sure this is a good idea.
In most cases you have to keep a material as simple as possible.
Re: Super-Blend-Material
Posted: Thu Jan 19, 2012 9:24 pm
by gabrielefx
truerender wrote:It is possible to make Super-Blend-Material, I mean the same mix material, not two materials, but ten оr about?
(Analogue material of V-ray)
you can stack mix materials. I stacked a maximum of two to create a led display
Re: Post here Octane for Max bugs and wish list
Posted: Thu Jan 19, 2012 11:49 pm
by GDRS
gabrielefx wrote:GDRS wrote:Another one
On animation from a skeleton or biped if you assign skin modifier and displace binding at the same time on the mesh or model on octane viewport the result mesh is rotated in 90 horizontal!!!
good to know it.
please test the 64 bit release too and all Max animation functions.
Several crashes on animation modifiers especially on common combinations we use in our pipeline.
I will personally try to recreate each one of them but in a later time due to heavy workflow this month.
Re: Post here Octane for Max bugs and wish list
Posted: Fri Jan 20, 2012 8:56 am
by gabrielefx
GDRS wrote:gabrielefx wrote:GDRS wrote:Another one
On animation from a skeleton or biped if you assign skin modifier and displace binding at the same time on the mesh or model on octane viewport the result mesh is rotated in 90 horizontal!!!
good to know it.
please test the 64 bit release too and all Max animation functions.
Several crashes on animation modifiers especially on common combinations we use in our pipeline.
I will personally try to recreate each one of them but in a later time due to heavy workflow this month.
send your scene to Karba
Re: Post here Octane for Max bugs and wish list
Posted: Sat Jan 21, 2012 2:11 am
by dawe
Gabrielfx, You forgot the problem with the world space modifiers I wrote about. Verry anoying bug!
Best
Daniel
Re: Post here Octane for Max bugs and wish list
Posted: Sat Jan 21, 2012 9:20 am
by gabrielefx
dawe wrote:Gabrielfx, You forgot the problem with the world space modifiers I wrote about. Verry anoying bug!
Best
Daniel
I added your issue in the bug list
Please send your scene to Karba
Could you check all Max modifiers?
Thank you
Re: Post here Octane for Max bugs and wish list
Posted: Sat Jan 21, 2012 9:29 am
by dawe
Thanks. I will check all modifiers next week when I´m at the office. but it´s easy to recreate.. just make a sphear, away from the center and add a wsm to it and render to see the bug.
Daniel
Re: Post here Octane for Max bugs and wish list
Posted: Mon Jan 23, 2012 11:26 pm
by dawe
On my wish list: Same type of multi matte pass as V-ray has. Simply sets red, green and blue matte up with any object or material ID.
As it is now with material ID that is implemented is no use for me without support for Coverage-pass, or have I missed something?
best
Daniel
Re: Post here Octane for Max bugs and wish list
Posted: Tue Jan 24, 2012 1:57 pm
by KaroBastardKiter
BUG: 3ds max 2012 x64:
Rendered an image
Stopped it before it finishes
Closed the Rendering Window
reopening the viewport OR starting a new render --> max crashes
Re: Post here Octane for Max bugs and wish list
Posted: Tue Jan 24, 2012 2:12 pm
by KaroBastardKiter
1WISH: focus pick
2WISH: set image dimensions in viewport
3WISH:zoom/pan image in the viewport
3WISH: buttons in the top of the viewport not in the bottom (-> if i want to save an image of a viewport which is bigger than my own screen i can't, the button always ends outside my view and i cant move it back in)