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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 6:49 pm
by jamestmather
Congrats to the Refractive guys - fantastic work. Beautifully integrated. Hats off.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 6:53 pm
by jamestmather
MaTtY631990 wrote:Change diffuse slot type to texture and load an image texture node then load a texture map into that slot.

Thanks MaTtY631990. Appreciated.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 6:58 pm
by Sauger
My magic started from convertion 2 Octane materials, you can all see even if 1min render.

Image

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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:01 pm
by Sauger
Iray illumination do not behave, if glow, if you ever tried it do fast.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:05 pm
by Sauger
Love MR, so won´t post the mixed Iray ver, but it´s not impressive.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:17 pm
by Sauger
White/green is part of the wonder of Octane materials, they behave.
Black is black, and yellow glow is just that :)

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:23 pm
by jamestmather
Is anyone else having trouble getting DOF to work?

I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:30 pm
by Sauger
jamestmather wrote:Is anyone else having trouble getting DOF to work?

I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
It´t might be related!
I got serious blurry textures, might be lazy mew not reading manual :D

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:40 pm
by face
jamestmather wrote:Is anyone else having trouble getting DOF to work?

I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
DirectLight, pathtracing or both?

face

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]

Posted: Thu Dec 22, 2011 7:48 pm
by Sauger
face wrote:
jamestmather wrote:Is anyone else having trouble getting DOF to work?

I set camera target. set the stop to f1 in both the camera and the renderer panel - seems to make no difference. Any other ideas?
DirectLight, pathtracing or both?

face
Both, buth it´s fixeble, mew hate blur..
Blur, love lack of blur, must be related.