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Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sat Apr 28, 2018 5:48 am
by birdovous
face_off wrote:Personally I would like to see the OSL texture and LUT support implemented instead of all the toon stuff which for me is pretty useless. However, it is still progress.
I have looked at how to implement OSL textures and LUT support - and unfortunately the current architecture of the DAZStudio plugin makes this quite difficult. So I don't think it is something you will see in the plugin in the near future - sorry.
Paul
Understood. Once can always hope, right?

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sat Apr 28, 2018 7:22 am
by jibbles10
face_off wrote:I have updated the TEST installer at the top of this thread with:
3.8.0.38
- Compiled with Octane 3.08 (see viewtopic.php?f=33&t=63219 for details)
- Added Toon, Toon Ramp and Metallic materials
- Toon shading only works in Camera Light toon lighting mode, and the Toon Ramp is not working correctly, so Toon Shading has limited value at this time
- Added BRDF Model, Anisotropy and Rotation to Glossy and Specular Materials
- OSL Textures have not been implemented
- Custom LUT has not been implemented
- Fixed crash when cancelling an animation which has a small Max Samples setting
If no issues are reported in the next week, I will migrate this to the STABLE build.
Paul
Fantastic work Paul! I have been testing it today and so far it seems fairly stable when rendering and adjusting parameters for stills.
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Mon May 07, 2018 8:03 pm
by OctaneDay
-
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Thu May 10, 2018 8:24 pm
by Witpapier
Thanx Big "P" You're the man.!!
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri May 11, 2018 5:34 am
by rajib
face_off wrote:Personally I would like to see the OSL texture and LUT support implemented instead of all the toon stuff which for me is pretty useless. However, it is still progress.
I have looked at how to implement OSL textures and LUT support - and unfortunately the current architecture of the DAZStudio plugin makes this quite difficult. So I don't think it is something you will see in the plugin in the near future - sorry.
Paul
Thanks for the 3.08 build Paul

. Finally got to download it today. About to test with it. Btw. I do hope you have been re-building the plugin from scratch on the side. Otherwise we will always be in this situation where you find it difficult to add features to the existing plugin.
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri May 11, 2018 4:18 pm
by rajib
HI Paul,
I have been testing the 3.08 build. Getting render failures on the scene which rendered without problem before (with 3.07). This generally seem to happen when I have changing textures in the NGE while the render is going on. I have 128GB RAM in my render PC and I have allocated 55488MB of Out-of-Core Memory and 1024MB Ooc GPU Headroom.
Below is the log that I see when the render fails:
22:57:21.548: +++++ Plugin running.
00:08:46.728: CUDA error 719 on device 2: unspecified launch failure
00:08:46.729: CUDA error 719 on device 1: unspecified launch failure
00:08:46.731: -> kernel execution failed(kernel25)
00:08:46.732: -> kernel execution failed(kernel25)
00:08:46.733: CUDA error 719 on device 2: unspecified launch failure
00:08:46.734: CUDA error 719 on device 1: unspecified launch failure
00:08:46.735: -> failed to launch kernel(kernel34)
00:08:46.737: -> failed to launch kernel(kernel34)
00:08:46.738: device 2: path tracing kernel failed
00:08:46.740: device 1: path tracing kernel failed
00:08:46.740: Render engine failure occured! (WARNING)
00:08:46.742: CUDA error 719 on device 0: unspecified launch failure
00:08:46.743: -> kernel execution failed(kernel25)
00:08:46.744: CUDA error 719 on device 0: unspecified launch failure
00:08:46.745: -> failed to launch kernel(kernel34)
00:08:46.746: device 0: path tracing kernel failed
00:08:46.771: Failed to free page-locked memory
00:08:46.772: Failed to free page-locked memory
:
:
00:08:47.053: Failed to free page-locked memory
00:08:47.054: Failed to free page-locked memory
00:08:47.055: Failed to free page-locked memory
00:08:47.056: Failed to free page-locked memory
00:08:47.058: Failed to free page-locked memory
00:08:47.059: Failed to free page-locked memory
00:08:47.060: Failed to free page-locked memory
00:08:47.061: Failed to free page-locked memory
00:08:47.062: Failed to free page-locked memory
00:08:47.063: Failed to free page-locked memory
00:08:47.064: Failed to free page-locked memory
00:08:47.065: Failed to free page-locked memory
00:08:47.067: Failed to free page-locked memory
00:08:47.068: Failed to free page-locked memory
00:08:47.069: Failed to free page-locked memory
00:08:47.070: Failed to free page-locked memory
00:08:47.071: Failed to free page-locked memory
00:08:47.072: Failed to free page-locked memory
00:08:47.073: Failed to free page-locked memory
00:08:47.075: Failed to free page-locked memory
00:08:47.076: CUDA error 719 on device 3: unspecified launch failure
00:08:47.077: -> could not get memory info
00:08:47.078: Failed to free page-locked memory
00:08:47.079: CUDA error 719 on device 3: unspecified launch failure
00:08:47.080: -> could not get memory info
00:08:47.082: Failed to allocate page-locked memory
00:08:47.083: CUDA error 719 on device 3: unspecified launch failure
00:08:47.084: -> failed to copy memory to device.
00:08:47.085: device 3: failed to upload data texture 23 of context 1
00:08:47.086: CUDA error 719 on device 3: unspecified launch failure
00:08:47.087: -> failed to deallocate device memory
00:08:47.088: CUDA error 719 on device 3: unspecified launch failure
00:08:47.089: -> could not get memory info
00:08:47.121: CUDA error 719 on device 3: unspecified launch failure
00:08:47.121: -> failed to set texture format(__data24__)
00:08:47.121: CUDA error 719 on device 3: unspecified launch failure
00:08:47.121: -> failed to set texture format(__data26__)
00:08:47.121: CUDA error 719 on device 3: unspecified launch failure
00:08:47.121: -> failed to set texture format(__data29__)
00:08:47.121: CUDA error 719 on device 3: unspecified launch failure
00:08:47.121: -> failed to deallocate device memory
00:08:47.122: CUDA error 719 on device 3: unspecified launch failure
00:08:47.122: -> could not get memory info
00:08:47.122: CUDA error 719 on device 3: unspecified launch failure
00:08:47.122: -> failed to deallocate device memory
00:08:47.122: CUDA error 719 on device 3: unspecified launch failure
00:08:47.122: -> could not get memory info
00:08:47.122: Failed to free page-locked memory
00:08:48.726: CUDA error 719 on device 3: unspecified launch failure
00:08:48.726: -> failed to unload module
00:08:48.726: CUDA error 719 on device 3: unspecified launch failure
00:08:48.726: -> failed to create link
00:08:48.726: device 3: failed to create OSL compile context:
00:08:48.726: device 3: failed to compile module 1
00:08:49.739: Render engine failure occured! (WARNING)
00:08:52.739: Render engine failure occured! (WARNING)
00:09:02.231: CUDA error 719 on device 3: unspecified launch failure
00:09:02.231: -> failed to load symbol data to the device(const11)
00:09:02.231: device 3: failed to upload imager params
00:09:02.322: 3 render engine failures within a minute - giving up! (CRITICAL)
Regards,
Rajib
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri May 11, 2018 4:49 pm
by rajib
Hi Paul,
I would like report another issue with 3.08 build. Like I mentioned in my previous post I have 128GB of RAM on my render PC and when I start Daz Studio and go to the
Octane -> System tab, using the Out-of-Core Memory slider I
cannot allocate more than 6336 MB of memory. And I cannot increase the allocation until I start to render a scene and then it allows me to allocate more. But the problem is if I load a heavy scene, I am unable to go beyond 6336 MB of Out-of-Core memory and the heavy scene render immediately fails stating not enough Out-of-Core memory. Increasing Out-of-Core memory at that point does not work as after getting the failure message, I need to close and re-open Daz Studio. To work around this I need to load a lite scene, render it, and then set the Out-Of-Core memory and then load the heavy scene. But this is not ideal way of working. Also even after setting the Out-of-Core memory and saving the scene, when I reopen the scene the Out-of-Core memory setting does not retain what was set during the last save and goes back to default.
We should be able to set Out-of-Core memory to more than 6336 MB if the system we are running Octane on has more RAM available (without having to trigger a render first). Also when the scene is saved and reopened, the Out-of-Core setting should be set as per what was last saved. Or can a setting under Octane -> Preference can be put where we can specify upfront how much of Out-of-Core memory we want to allocate ? The plugin can check the available system RAM to set the upper limit.

- Max 6336MB can be selected before render

- Allows to select more after the render is triggered
Hope you can fix this.
Regards,
Rajib
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri May 11, 2018 5:40 pm
by rajib
Hi Paul,
Another issue. This is there in 3.07.x as well as the 3.08 build. If I use a TIFF image as e.g. a diffuse texture map / transparency map (RGBA Image), after saving the scene and closing and then reopening it, the diffuse texture map will be empty. The plugin is either not saving the TIFF texture map links or is not reading them back while opening the scene. Can you please fix this too ?
Regards,
Rajib
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sat May 12, 2018 9:03 am
by face_off
00:08:47.083: CUDA error 719 on device 3: unspecified launch failure
Which Nvidia driver version have you got installed pls? Have you tried the latest (397?).
Paul
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Wed May 16, 2018 1:49 pm
by TRRazor
@rajib this problem has been in every OR for DS-plug-in-version since the plug-in launched.
There seems to be some lock that prevents one from setting the OOC-memory higher than the 6336 MB of RAM BEFORE the OctaneRender viewport hasn't been opened at least once.
That seems to remove the lock and gives access to the full remaining amount of RAM on your system.