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Re: OctaneRender for DAZ Studio 3.00 [TEST]

Posted: Fri Jun 10, 2016 11:19 am
by SimonJM
face_off wrote:Following is a test release of the plugin built with Octane 3.01. I have not posted it to the top of this thread as a formal release, due to the large number of internal changes made to try to catch the Image Browser opening crash.

3.0.22.23
- Resolved issue where updates would stop being applied after pausing and resuming a render
- Potential fix to random crash when material picking
- Added code to attempt to catch the crash occurring when opening the Image Browser (or clicking the "..." button).
- Added "Authentication" button to the OctaneACM application to allow activating and deactivating the plugin
- Fixed issue where the resolution was incorrectly being set to 1024x512 when rendering animations
- Fixed issue where texturemaps name from Poser content would be lost when the scene is next loaded into DAZStudio

https://render.otoy.com/customerdownloa ... _Win64.exe

This people find this release robust, I will post it as a formal release.

Paul
Still getting the (or an) AppCrash with this release:
Problem signature:
Problem Event Name: APPCRASH
Application Name: DAZStudio.exe
Application Version: 4.9.2.70
Application Timestamp: 5743700e
Fault Module Name: octane.dll
Fault Module Version: 3.0.0.22
Fault Module Timestamp: 5757a48a
Exception Code: c0000005
Exception Offset: 000000000084d0c0
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 6971
Additional Information 2: 6971c3915bf593ec22b2b62c5f19b1f6
Additional Information 3: 3d66
Additional Information 4: 3d66f07fe0c97cd3f6e15a12ba85b1d2

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Fri Jun 10, 2016 11:30 am
by face_off
I have updated the installer at the top of this thread with:

3.1.1.23
- Compiled with Octane 3.01.1

3.0.22.23
- Resolved issue where updates would stop being applied after pausing and resuming a render
- Potential fix to random crash when material picking
- Added code to attempt to catch the crash occurring when opening the Image Browser (or clicking the "..." button).
- Added "Authentication" button to the OctaneACM application to allow activating and deactivating the plugin
- Fixed issue where the resolution was incorrectly being set to 1024x512 when rendering animations
- Fixed issue where texturemaps name from Poser content would be lost when the scene is next loaded into DAZStudio

It would appear the random crash on material picking is still present.

Paul

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Fri Jun 10, 2016 11:31 am
by face_off
Still getting the (or an) AppCrash with this release:
I will escalate this issue to Otoy.

Paul

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Fri Jun 10, 2016 1:07 pm
by linvanchene
face_off wrote:I have updated the installer at the top of this thread with:

3.1.1.23
- Compiled with Octane 3.01.1
Maybe I am a bit too quick to trying a download but at least at the moment the link for 3.1.1.23 forwards to the same file as the previous version

OctaneRender_for_DazStudio_3_0_20_22_Win64.exe
note the link displayed in the status bar while hovering over the 3.1.1.23 build
note the link displayed in the status bar while hovering over the 3.1.1.23 build
- - -

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Fri Jun 10, 2016 4:54 pm
by Plastevnik
I confirm this.

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Fri Jun 10, 2016 9:06 pm
by face_off
Maybe I am a bit too quick to trying a download but at least at the moment the link for 3.1.1.23 forwards to the same file as the previous version
The link is now fixed. Sorry about that.

Paul

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Sat Jun 11, 2016 1:27 am
by Notiusweb
Hi Paul, nice work with everything. Is there ever going to be the double Environment thing on this plugin?
V3R1.jpg
Thanks!

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Sat Jun 11, 2016 6:43 am
by face_off
Hi Paul, nice work with everything. Is there ever going to be the double Environment thing on this plugin?
I would definitely like to implement this - but unsure for certain if the current plugin architecture will support it. This is similar to adding the Render Layer node. Adding both are on the todo list.

Paul

Re: OctaneRender for DAZ Studio 3.00 [TEST]

Posted: Sat Jun 11, 2016 8:02 am
by SiliconAya
face_off wrote:
I searched back in the forums and the 2.1 release notes say they'll be back in the next release, unfortunately you whipped T_3's 2.2 release notes post when you took over the plugin, so I can't check that for sure.
I just "unstickied" it - so it should still be in this forum.
The thread is still there, but you replaced all the text of the first post where the release notes were with a message saying "This thread is now deprecated. Pls see viewtopic.php?f=44&t=51410 for the latest plugin release." Not exactly critical, but I don't know if there's a record anywhere else.

Re: OctaneRender for DAZ Studio 3.01.1 [TEST]

Posted: Sat Jun 11, 2016 9:32 pm
by Vrr
Octane is much better Thanks, but i'm still having a crash with daz 4.9, Octane 3.1.1.23 (64 bit) browser button
daz Browser.jpg