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Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Posted: Thu Dec 17, 2015 10:41 am
by aoktar
fuchsundvogel wrote:is it possible to render a object ID pass of scatterobject?

it renders only the sourceobject but not the instances
Not yet. I'll add soon.

Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Posted: Thu Dec 17, 2015 2:31 pm
by rodross
In addition, is it possible to get a distance or camera culling for scatter? Would come in very handy especially given GPU memory restrictions

Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Posted: Thu Dec 17, 2015 2:48 pm
by aoktar
rodross wrote:In addition, is it possible to get a distance or camera culling for scatter? Would come in very handy especially given GPU memory restrictions
yes sure.

Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Posted: Thu Dec 17, 2015 3:24 pm
by rodross
aoktar wrote:
rodross wrote:In addition, is it possible to get a distance or camera culling for scatter? Would come in very handy especially given GPU memory restrictions
yes sure.
Awesome! That'll help out greatly with a project involving grass and trees that we're working on. Thanks!

Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only

Posted: Mon Dec 21, 2015 10:15 am
by sdanaher
Hi
Since updating to El Capitan and test 5.2 the Node Editor doesn't work (maybe its coincidental and not related to OSX?). It also doesn't work when reverting to a previous version of Octane. Here are the problems:

- Doesn't update to show currently selected material (and won't refresh)
- Sometimes does not show anything at all
- Issues with nodes becoming 'orphaned' or unresponsive
- Right-click contextual menu no longer works at all (so cannot delete nodes).
- Dragging a new node from the left menu fails to add a node. Repeating action results in two of the same node.

Problems are generally worse when the window is docked. Undocking causes corruption of the display of the Node Editor:


(R17, OSX 10.11.2, Octane test 5.2)

Re: Version 2.24.2-TEST6 (23.12.2015) - Test only

Posted: Mon Dec 28, 2015 11:45 am
by FxDesign
Hello Aoktar
It seems that C4d (r17) crashes when there are c4d materials with normalizer shader or a simple normal map inside.

Re: Version 2.24.2-TEST6 (23.12.2015) - Test only

Posted: Sat Jan 02, 2016 8:34 am
by prehabitat
Hello Aoktar,

How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?

Re: Version 2.24.2-TEST6 (23.12.2015) - Test only

Posted: Sat Jan 02, 2016 1:44 pm
by aoktar
prehabitat wrote:Hello Aoktar,
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
What do you mean exactly? Are we talking to make a new stable release? I'm going to make this as stable. I think that's very stable for common usages else of brand new addons.

Re: Version 2.24.2-TEST6 (23.12.2015) - Test only

Posted: Sat Jan 02, 2016 1:46 pm
by aoktar
FxDesign wrote:Hello Aoktar
It seems that C4d (r17) crashes when there are c4d materials with normalizer shader or a simple normal map inside.
I can't see any crashes like you say. Can you give me sample scene with textures which can reproduce crashes?

Re: Version 2.24.2-TEST6 (23.12.2015) - Test only

Posted: Sat Jan 02, 2016 9:02 pm
by prehabitat
aoktar wrote:
prehabitat wrote:Hello Aoktar,
How many of the WIP implementations from your first post will remain as part of the final stable release of Version 2.X?
What do you mean exactly? Are we talking to make a new stable release? I'm going to make this as stable. I think that's very stable for common usages else of brand new addons.

Thanks Aoktar,

That answers my question :)