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Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 6:23 pm
by GeoPappas
FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
From the image he provided, he has a GTX 260.

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 6:34 pm
by FamilyGuy
GeoPappas wrote:
FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
From the image he provided, he has a GTX 260.
OK but GTX 260 it about 10x faster than Core i7. It seems to me that I would give advice to do it at the same time with singiel Core i7 procesor.

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 7:30 pm
by justix
FamilyGuy wrote:
GeoPappas wrote:
FamilyGuy wrote:@Diogo Moita - 6h is a long time and its still does not look good. This is comparable to the time of CPU Indigo Render. What card have you got?
From the image he provided, he has a GTX 260.
OK but GTX 260 it about 10x faster than Core i7. It seems to me that I would give advice to do it at the same time with singiel Core i7 procesor.
OK right but as this engine is only GPU based, would the CPU actually matter?

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 9:07 pm
by FamilyGuy
I just wanted to say that it is very slow. It should be 10 times faster.

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 10:48 pm
by EricDesign
my new entry for the contest ;)
is PreSonus FADERPORT is DAW controller.
thx and all info in the work and progress section.

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 11:13 pm
by Diogo Moita
Nice entry Eric, I really like your scenes and the diferent glossiness levels you put side by side ;)
For those who are asking, yes my GPU is a GTX 260. Indoor scenes with few openigs take longer to render. Radiance is the right guy to ask this question, but as I know, as more samples you have going on your scenes, faster it takes to render. Few openings, few samples, more rending time. Radiance would say "MLT and portals will solve this" hehehe
Regards,
Diogo

Re: Nvidia Fermi Octane Competition

Posted: Sat Apr 17, 2010 11:18 pm
by EricDesign
Nice entry Eric, I really like your scenes and the diferent glossiness levels you put side by side ;)
thx appreciate ;)

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 18, 2010 1:19 am
by mlody47
Diogo Moita wrote:Hello guys,

This is my first entry here in the competition. I'll try to improve it with the upcoming version 2.1.
This scene is based on a restaurant. A place to eat good food, drink a good wine and enjoy good times. Hope you like it!
Regards to all!
Diogo Moita

Hey Diogo very nice work on this scene. Love Your sheets very nice idea :)

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 18, 2010 3:23 pm
by ROUBAL
@Diogo : very nice scene (a bit noisy).

I have got the same "black bottom effect" on a glass object I'm working on.

Re: Nvidia Fermi Octane Competition

Posted: Mon Apr 19, 2010 4:42 am
by Diogo Moita
ROUBAL wrote:@Diogo : very nice scene (a bit noisy).

I have got the same "black bottom effect" on a glass object I'm working on.
If you discover the solution, please tell me!