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Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Sat Dec 12, 2015 1:21 am
by Asym93
Hi Aoktar,
I've switched from 2.24.1-R3 to the latest test version and it works very fast. I love it.
But I got a little trouble here: My C4D crashes every time when I create a new XRref object and load one of my assets. The XRef I'm trying to load is about 45MB with many materials and maps. But in version 2.24.1-R3 (06.10.2015), this crash never happened.
Here is the bug report along with the problem.
Thank you!
Shawn
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Sat Dec 12, 2015 1:34 am
by aoktar
Asym93 wrote:Hi Aoktar,
I've switched from 2.24.1-R3 to the latest test version and it works very fast. I love it.
But I got a little trouble here: My C4D crashes every time when I create a new XRref object and load one of my assets. The XRef I'm trying to load is about 45MB with many materials and maps. But in version 2.24.1-R3 (06.10.2015), this crash never happened.
Here is the bug report along with the problem.
Thank you!
Shawn
Thanks! I just checked a very big scene with many xrefs. I can't see any problem, all fine. If crash is reproductable that would be great to check your scene. Also i need to know the exact steps to reproduce crash. Otherwise impossible to have any idea.
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Sat Dec 12, 2015 2:42 am
by Asym93
aoktar wrote:Asym93 wrote:Hi Aoktar,
I've switched from 2.24.1-R3 to the latest test version and it works very fast. I love it.
But I got a little trouble here: My C4D crashes every time when I create a new XRref object and load one of my assets. The XRef I'm trying to load is about 45MB with many materials and maps. But in version 2.24.1-R3 (06.10.2015), this crash never happened.
Here is the bug report along with the problem.
Thank you!
Shawn
Thanks! I just checked a very big scene with many xrefs. I can't see any problem, all fine. If crash is reproductable that would be great to check your scene. Also i need to know the exact steps to reproduce crash. Otherwise impossible to have any idea.
Thanks for the quick reply. Here is a screen cap of the issue. Is this OK?
https://vimeo.com/148692885 (password: 000)
BTW, if I load the Xref without material, it won't crash. And crash happens if I check "load material" in Xref settings. So I guess the problem is related to loading octane material?
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Sat Dec 12, 2015 6:20 am
by Asym93
Asym93 wrote:aoktar wrote:Asym93 wrote:Hi Aoktar,
I've switched from 2.24.1-R3 to the latest test version and it works very fast. I love it.
But I got a little trouble here: My C4D crashes every time when I create a new XRref object and load one of my assets. The XRef I'm trying to load is about 45MB with many materials and maps. But in version 2.24.1-R3 (06.10.2015), this crash never happened.
Here is the bug report along with the problem.
Thank you!
Shawn
Thanks! I just checked a very big scene with many xrefs. I can't see any problem, all fine. If crash is reproductable that would be great to check your scene. Also i need to know the exact steps to reproduce crash. Otherwise impossible to have any idea.
Thanks for the quick reply. Here is a screen cap of the issue. Is this OK?
https://vimeo.com/148692885 (password: 000)
BTW, if I load the Xref without material, it won't crash. And crash happens if I check "load material" in Xref settings. So I guess the problem is related to loading octane material?
*Update: The problem is solved. I rechecked my original Xref object and find some unused material and I'm not sure why they are there. After deleting them, the Xref is OK to load. I'm still curious why about 2.24.1-R3 doesn't cause any crash in this situation. But anyway it works now. Thanks again for the cool new version.
[SOLVED] Is this is expected results or not?
Posted: Sat Dec 12, 2015 1:08 pm
by valters
Good day. Is this is expected results or not?
Using clamp texture in mix material (projecting Texture to Floor)when turning on Alpha Channel on render settings, DL is rendering wrong but PT and PMC correct.
And on DL, results are different... if turn off PreMultiplied Alpha on camera tag then i see my floor(seond material in mixMat) but with bad edges on projected texture (first material on mixMat)..if turn on then no floor
in DL GI_mode was NONE
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Sat Dec 12, 2015 2:09 pm
by aoktar
Asym93 wrote:
*Update: The problem is solved. I rechecked my original Xref object and find some unused material and I'm not sure why they are there. After deleting them, the Xref is OK to load. I'm still curious why about 2.24.1-R3 doesn't cause any crash in this situation. But anyway it works now. Thanks again for the cool new version.
There is many changes internally for getting new features.
How about to send me your scene to check it?
Can't connect node 'Diffuse material'
Posted: Tue Dec 15, 2015 9:26 am
by fuchsundvogel
i don“t know if this is a problem but when i look in the render log i get an error when i put a object in the scatter object:
Can't connect node 'Diffuse material' (NT_MAT_DIFFUSE, 000000001A71A7C0) to dynamic pin 'default' (type PT_MATERIAL) of node 'Mesh' (NT_GEO_MESH, 000000001A65DF50)
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Tue Dec 15, 2015 6:55 pm
by SreckoM
Is there demo version I could try with R17?
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Wed Dec 16, 2015 11:14 am
by Yambo
Yesterday Maxon released an update - Service Pack for Cinema 4D R17, Beside that i've also updated the nvidia drivers since there was a new update.
Since then c4d & octane freeze every couple of minutes while working in the node editor. it's freezing so i cannot access the log.
Ahmet any ideas? i'll try to revert to last stable version.
Re: Version 2.24.2-TEST5.2 (02.12.2015) - Test only
Posted: Thu Dec 17, 2015 10:30 am
by fuchsundvogel
is it possible to render a object ID pass of scatterobject?
it renders only the sourceobject but not the instances