Hubby72 wrote:vortex3d wrote:I keep getting material replacement and duplication after saving and reloading. The more I save the more it duplicates into UNUSED.
Anyone else getting this?
I have the same.
When loading a saved scene i have lots of "unused" Materials. Sometimes is has an effect on the scene sometime not.
If nto to complex a delete the unused materials and reload mats new. But if you have done lots of material changes this is not a good option - you have to redo everything

I have some characters where i changed the skin materials just the gamma slider and this always end up that this characters materials are "unused" after loading and the character is untextured.
No matter if i save as a subscene or a scene.
When i am not able to finish my scene at once i note down my materials setup either on a paper or via screenshot or keep the daz session open for days - hoping it is not crashing.
This happens in OcDS 1.55 as well. I'm thinking it was introduced then. So... I loaded OcDS 2.15 and spent some time trying to figure this out.
These are the steps to replicate the bug:
1. Load a figure (I used a Genesis 2 Female).
2. Apply any OcDS material to any body part.
3. Save as Scene.
4. Use
File/Open Recent to load the scene.
The OcDS material has been duplicated and the initial copy sent to the 'Unused' drop-down.
Now..
5. File / New to clear the scene
6. File / Open or Merge to load or append to the scene.
No material duplication.
Avoid the
Open Recent option!
However, I keep getting the following JSON errors in the DS log file:
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: PLORDAZS
JSON interpreter warning: Unexpected string member: OctaneRender
Same number of instances every time I load or merge scenes and only if the scene contains OcDS materials.