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Re: REDSPEC SSS
Posted: Fri May 09, 2014 1:54 pm
by TRRazor
I don't have an account to comment on Stash, but really cool work on the iris'!
Is Redspec v2 geared towards genesis/V6 only?
Thanks - and no.
We're outspokenly supporting Millennium 4 figures as well, next to the Genesis and Genesis 2 editions of the shader.
You can read more about it on our product page here:
http://redspec-sss.com/elements.html
Re: REDSPEC SSS
Posted: Fri May 09, 2014 2:12 pm
by samhal
TRRazor wrote:I don't have an account to comment on Stash, but really cool work on the iris'!
Is Redspec v2 geared towards genesis/V6 only?
Thanks - and no.
We're outspokenly supporting Millennium 4 figures as well, next to the Genesis and Genesis 2 editions of the shader.
You can read more about it on our product page here:
http://redspec-sss.com/elements.html
Cool...wait, you're not supporting Posette?! NOW what am I gonna do?

Re: REDSPEC SSS
Posted: Fri May 09, 2014 3:36 pm
by TRRazor
As the matter of fact you could essentially apply the included .poe-file to ANY non-DAZ figure as well

Re: REDSPEC SSS
Posted: Fri May 09, 2014 3:43 pm
by samhal
TRRazor wrote:As the matter of fact you could essentially apply the included .poe-file to ANY non-DAZ figure as well

You can...and it works! I've used a modifed one on a dragon and tiger.
Re: REDSPEC SSS
Posted: Fri May 09, 2014 4:21 pm
by TRRazor
We made it as customizable as possible.
Which it would have probably not been without Octane.
Re: REDSPEC SSS
Posted: Sat May 10, 2014 8:48 pm
by Apophis
I've fun with RedSpec for OctaneRender / Poser. But she is asking for the upcomming DAZ Realease too. Or the Beta
"Poser 2014 - RedSpec for OctaneRender / Poser - Millennium 4 TGX Option 1 Normal maxdepth2(without any changes)- Victoria 4 /DAZ V4 Elite Texture"
Re: REDSPEC SSS
Posted: Sun May 11, 2014 7:36 am
by TRRazor
Haha, very nice
We'll make sure she won't have to wait long anymore
Nice render!
Re: REDSPEC SSS
Posted: Sun May 11, 2014 4:11 pm
by Apophis
My occupation for a rainy sunday in bavarian.
Poser - Millennium 4 Normal_individual_body_part.poe - some changes for strong sss effect
Hunterfiend - sixus1
Rendertime: 3h (Quadro 4000) with Path Tracing and Max Depth of 4.
Environment HDR Map: Redspec TGX Official HDR Pack #01 (Map 11)
Re: REDSPEC SSS
Posted: Sun May 11, 2014 4:27 pm
by TRRazor
Incredible !!!
Thanks vor sharing and keep up the great work

Re: REDSPEC SSS
Posted: Sun May 11, 2014 6:10 pm
by Apophis
a short last test today - "Cry me a river" (in deutsch - "heul doch" - hoffe ich )
Poser - Millennium 4 Normal_individual_body_part.poe - some changes for strong sss effect
Jacko Lanern - DAZ
Rendertime: 10 Min (Quadro 4000) with Path Tracing and Max Depth of 4.
Environment HDR Map: Redspec TGX Official HDR Pack #01 (Map 11)