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Re: Which feature do you need the most?

Posted: Thu Nov 10, 2016 12:38 am
by itsallgoode9
I would like an up to date Maya plugin

Re: Which feature do you need the most?

Posted: Thu Nov 10, 2016 3:04 pm
by Zay
Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.

Re: Which feature do you need the most?

Posted: Fri Nov 11, 2016 9:17 am
by bepeg4d
Zay wrote:Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.
Hi Zay,
but this is already possible, you can even drag & drop a group of obj node in the node graph to import them :roll:
which version of Standalone are you using?
ciao beppe

Re: Which feature do you need the most?

Posted: Fri Nov 11, 2016 11:26 am
by Zay
bepeg4d wrote:but this is already possible, you can even drag & drop a group of obj node in the node graph to import them :roll:
which version of Standalone are you using?
ciao beppe
That will work. But not possible if you use the opendialog, Geometry->Mesh.

Re: Which feature do you need the most?

Posted: Fri Nov 11, 2016 1:10 pm
by Dmi3ryd
Dear developers.

Is it possible add approximately render time indicator using batch rendering?
This very useful when rendering animation and need to know how many times it will be.

Re: Which feature do you need the most?

Posted: Sun Nov 13, 2016 12:05 pm
by djiin
multilight is really great, would for sure be nice to have it in octane.

i'm new to octane, i was using maxwell, is there that function in octane? i miss it very much, i mean objects but most of all lights, "hidden from reflections/refractions" and "hidden from global illumination"
https://postimg.org/image/4wa0bmalv/

also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.

thanks.

s.

Re: Which feature do you need the most?

Posted: Sun Nov 13, 2016 2:26 pm
by calus
djiin wrote: also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.
look here:
viewtopic.php?f=110&t=57048#p293182

Re: Which feature do you need the most?

Posted: Sun Nov 13, 2016 11:05 pm
by fatrobotsneedlove
Goldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)
Any chance we can get that until 3.1 gets released

Re: Which feature do you need the most?

Posted: Tue Nov 15, 2016 2:55 am
by Goldorak
fatrobotsneedlove wrote:
Goldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)
Any chance we can get that until 3.1 gets released
In fact there is. Some of the initial 3.1 features, including Imager SDK, are moving fast enough to be considered for an interim 3.0.x update. As I have posted elsewhere, we have a full 3.0 build working on AMD (via our cross compiler), so that isn't technically waiting on 3.1 either, but drivers are huge issue we can't work around yet - AMD has to solve or else we can't release and support this no matter the version (they know about this and working on it last I checked). The most complex feature head in the 3.x roadmap is OSL, and it is at the core of 3.1 release. It requires a lot more testing than prior features. We'll move up any 3.x features into 3.0 if they are ready sooner and don't depend on OSL. Imager SDK tools is a likely candidate.

Re: Which feature do you need the most?

Posted: Tue Nov 15, 2016 1:47 pm
by FrankPooleFloating
Would love to get Aperture in Spherical/Cube Camera, if that request has been decided on...