Re: Which feature do you need the most?
Posted: Thu Nov 10, 2016 12:38 am
I would like an up to date Maya plugin
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Hi Zay,Zay wrote:Would be nice to be able to select multiple OBJ's instead of just one at a time when importing to Octane.
That will work. But not possible if you use the opendialog, Geometry->Mesh.bepeg4d wrote:but this is already possible, you can even drag & drop a group of obj node in the node graph to import them
which version of Standalone are you using?
ciao beppe
look here:djiin wrote: also i'm using the maya plugin and i got an issue with previewing textures in the viewport, there's no way to preview it? it is painful to map uv without seeing anything.
Any chance we can get that until 3.1 gets releasedGoldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)
In fact there is. Some of the initial 3.1 features, including Imager SDK, are moving fast enough to be considered for an interim 3.0.x update. As I have posted elsewhere, we have a full 3.0 build working on AMD (via our cross compiler), so that isn't technically waiting on 3.1 either, but drivers are huge issue we can't work around yet - AMD has to solve or else we can't release and support this no matter the version (they know about this and working on it last I checked). The most complex feature head in the 3.x roadmap is OSL, and it is at the core of 3.1 release. It requires a lot more testing than prior features. We'll move up any 3.x features into 3.0 if they are ready sooner and don't depend on OSL. Imager SDK tools is a likely candidate.fatrobotsneedlove wrote:Any chance we can get that until 3.1 gets releasedGoldorak wrote:
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC)