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Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 4:28 am
by ahhhchuen
Hi Radiance, is Autodesk approaching you? It's usually what they do - harvest on some others efforts and slow down innovations.
As a fan of octane I don't what you to answer any call from them, even you say raising price in alpha.
Posted: Wed Dec 14, 2011 6:00 am
by [gk]
Some of you people...
Relax ffs
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 6:21 am
I've not yet purchased OctanRender however want to. Likewise I want the 3dsmax plugin (which I assume will work on 3dsmax design as well correct?)
Is there a way to purchase this bundle in advance for the projected 179 or need I wait until the beta is released as I don't see such an option yet.
look'n forward to it and thx,
ron
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 7:35 am
by glimpse
Ron, you have to wait a bit for release of plugin in order to get bundle =) & it's coming!
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 9:01 am
by stow
Hi, I'm very nosy about the plug in!
For me the possibility of region rendering would be very important!
If you will use the max- framebuffer it should be no problem.
If you create your own framebuffer, please don´t forget these function. A brush would be the best. So you can paint different areas an say just render this, or this area shoud have more s/px
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 9:19 am
by mbetke
As a fan of octane I don't what you to answer any call from them, even you say raising price in alpha.
Autodesk will get what they want to. Imagine Refractive does not aggree to sell to Autodesk. Autodesk says "okay no problem. we can just phone our long term partner nvidia and they will change some tiny things ion their CUDA code so you guys have to rewrite your core again and make your product useless. But hey...you can sell us Octane for XXX dollars and have a nice life on Cayman Islands..."
This is how it goes.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 10:00 am
by 201010
I have to say I've been making comparisons between Octane and other GPU / unbiased renderers out there. Although it's by far and away the newer product, IMHO Octane offers significant benefits in terms of performance and flexibility. I've looked at coming up to speed with interfaces for a number of other stand alone systems and in each case come to the same conclusion: life is just too bloody short.
So full integration with 3ds Max would have been superb in itself, but the additional benefit of Vray material translation makes it a bit of a show-stopper. Again, IMHO this more than makes up for the short delay (and come on folks, this is software development, everybody says 'it'll be out on this date' and everybody underestimates those last minute problems).
The imperative here is to get it right, not get it now. This is clearly what Refractive are trying to do, so good on them.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 4:21 pm
by Andy
201010 wrote:(and come on folks, this is software development, everybody says 'it'll be out on this date' and everybody underestimates those last minute problems).
I think that's not the problem. The problem is that it takes refractive days after the announced release days to explain what's going on. This is something they could handle better in the future
I'm thrilled that vray mats will be supported/converted to work with octane and I'm much more patient since I know what delayed the release.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 7:21 pm
by gabrielefx
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Wed Dec 14, 2011 11:09 pm
by pixelrush
I think if they were waiting on cuda 4.1 drivers to be WHQL they could have just said so.
of all the good reasons given that wasnt one though...
I see Blender 2.61 is out today. One of the best releases ever I think.
Might check out Cycles while I'm waiting on next week to come around.
