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Re: Which feature do you need the most?
Posted: Mon Oct 10, 2016 9:44 pm
by Zay
I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?
Re: Which feature do you need the most?
Posted: Tue Oct 11, 2016 2:14 pm
by bepeg4d
Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned

ciao beppe
Re: Which feature do you need the most?
Posted: Tue Oct 11, 2016 3:48 pm
by Zay
bepeg4d wrote:Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned

ciao beppe
Wow, that sounds awesome! Can't wait to try it out

Re: Which feature do you need the most?
Posted: Wed Oct 12, 2016 8:11 pm
by abstrax
Zay wrote:I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?
I assume that you are running out of system memory, not GPU memory, since the film buffer in version 3 is stored in system RAM. Only the post-processing buffer is still on the GPU and requires 10 bytes per pixel. But you can't do post-processing effects with tiled rendering either.
So please be aware that if you run out of system memory rendering a large resolution in Octane v3, chances are that you will also run out of memory in Photoshop.
Re: Which feature do you need the most?
Posted: Wed Oct 19, 2016 5:57 am
by itsallgoode9
Maya v3 would be nice. 6 months later, we have nothing. Otoy talked about v4 before maya users even had an "alpha" (i use that term lightly) of v3.
Re: Which feature do you need the most?
Posted: Thu Oct 20, 2016 5:15 pm
by tobyauberg
This please!
https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?
Re: Which feature do you need the most?
Posted: Mon Oct 24, 2016 7:34 am
by newfriend
3.1? I was hopping to see 4.0 already! With volume air for volume light))
Re: Which feature do you need the most?
Posted: Mon Oct 24, 2016 11:58 am
by voltaire585
Noise reduction inbuilt. Adaptive + altus type pass reduction. Both would be good
Re: Which feature do you need the most?
Posted: Tue Nov 08, 2016 2:02 pm
by itsallgoode9
Pascal Compatibility on Maya V2, seeing as we still don't have a V3 release.
Re: Which feature do you need the most?
Posted: Wed Nov 09, 2016 11:52 pm
by Goldorak
tobyauberg wrote:This please!
https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC). We do need to finalize the Octane module SDK API for OctaneImager and similar post plug-ins to work inside the engine seamlessly. We have this partially up and running in 3.0 via the module SDK, and if it the imager API work gets fully completed before 3.1, then we will expose these modules sooner. We have been planning on making modules an officially supported feature by 3.1 (vs. experimental support for devs to test in 3.0, while there are ongoing changes to API).