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Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Tue Mar 21, 2017 9:58 pm
by face_off
I'm looking forward to testing this build. You say just over a week for an OS X build paul?
I think there will be another 3.06 Octane build very shortly - I will do an OSX build with that release (assuming there are no show-stopper issues with it).

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Wed Mar 22, 2017 9:31 pm
by Greggers
Looking forward too it ( obviously as I keep bugging you :-) )

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 4:00 am
by face_off
Pls see viewtopic.php?f=34&t=59793 for a video tutorial covering....

Adaptive Sampling
OCIO support
Changed Imager defaults
Changed Environment defaults and supported features
Area, Point and Photometric Light support
On-the-fly Absorption Distance support

I will post a plugin build which supports the above features in the next 12 hours.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 5:48 am
by MrFurious
Adaptive Sampling and closer integration in many areas, awesome work!! looking forward to a final plugin build.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 12:20 pm
by face_off
Following is a pre-release build compiled with Octane 3.06 TEST 4, will all the new features from the video above. This should be a reasonably stable.

3.6.3.117 pre-release
- Compiled with Octane 3.06 TEST 4 (includes Adaptive Sampling, new Bokeh pins, new Pano Camera DOF pins, new Add/Subtract/Comparison/Triplanar texture nodes, and Normal and Displacement mapping enhancements, new Triplanar projection node)
- Resolved issue with some non-Mesh item geometry meshes loading twice
- Modo Render Region channel modifiers are now evaluated when setting the Octane render region
- The following Imager defaults have changed to better match Modo - Response now defaults to Linear, Gamma now defaults to 2.2 and Vignetting now defaults to 0
- VERY IMPORTANT: The plugin will now correctly convert the Modo scene and image ocio colorspace settings to the Octane Image Gamma values. This means if you have saved scenes with the 8 and 16 bit colorspace at a setting other than Linear (as per the manual), then Image gamma values will change when you render with this release of the plugin. At this stage sRGB, sRGBf, rec709, gamma2.2 are converted to a 2.2 gamma, gamma1.8 is converted to a 1.8 gamma and everything else remains linear/no correction (1.0 gamma). The Octane Environment IBL does NOT take into account the Modo ocio settings.
- Changed the default values for the Camera settings Use Modo Film Offset, Use Modo Clipping Distance, Use Modo Focus Distance and Use Modo F-Stop for Aperture to ON
- The default Environment is now the Texture Environment, rather than Daylight Environment, and Use Modo Environment Power and Rotation properties are now defaulted to ON
- Fixed issue where the octane.saveAnimation command was not exporting animated Environment channels
- Modo Area Lights, Point Lights and Photometry Lights which do NOT have a mesh item (ie. Octane emitter) attached to them will now convert to an Octane emitter automatically. The emitter geometry will automatically be created, and the Octane material will be created from the Modo point and area light material. You can still use the Create Octane Emitter function to override this default behavior
- Revamped the proxy system so animations inside ABC nodes in an OCS/ORBX will render correctly.
- Fixed error when exiting Viewport Navigation mode and transferring the Octane camera back to the Modo camera
- Added support for environment material zenith color channel
- Added support for constant layers in environment
- Added automatic conversion of Modo transparent materials with a non-zero Absorption Distance to an Octane Specular material with an Absorption
- Fixed motion blur error when Use Modo Shutter Speed was NOT ticked

Windows/Modo901/Modo10 - https://render.otoy.com/customerdownloa ... _64bit.exe
OSX/Modo901/Modo10 - https://render.otoy.com/customerdownloa ... X.mpkg.zip

The OSX build does not have the remapped keys for Viewport Navigation - I will try to get this into the next release.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 12:37 pm
by Hesekiel2517
Awesome!!! Thank you so much! This is really really great!

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 12:47 pm
by Greggers
Brilliant, Cheers Paul :-)

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 3:39 pm
by cubic
Shadows fall when the area light is near the ceiling.

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Thu Mar 23, 2017 10:40 pm
by redbeard
Any chance of getting a Linux build, Paul?

TIA,

Roy

Re: OctaneRender 3 for Modo [TEST and STABLE]

Posted: Fri Mar 24, 2017 5:45 am
by face_off
Shadows fall when the area light is near the ceiling.
This is fixed in the next release (thanks to Funk who found a sneaky solution). The next release also supports rendering area/point/photometry lights created after the Viewport was opened (ie. no scene refresh required).
Any chance of getting a Linux build, Paul?
I will try to get a Linux build done later today.

Paul