Page 35 of 56

Re: Which feature do you need the most?

Posted: Tue May 31, 2016 3:38 pm
by DinoMuhic
yep a new vote list would be good.

Vertex Maps and OSL would be top priority for me for example (OSL for X-Particles support in C4D)

Re: Which feature do you need the most?

Posted: Mon Sep 12, 2016 7:34 am
by whersmy
I would love to have a little button that switches the UI at vp, instead of gray to..................white! :o

Re: Which feature do you need the most?

Posted: Mon Sep 12, 2016 12:49 pm
by Chillkroete
Aliased z-depth pass and better noise shader (like bercon noise in 3dsmax)

Re: Which feature do you need the most?

Posted: Mon Sep 12, 2016 8:23 pm
by FelipeCortes
Triplanar mapping !! (for uv free shading)
shaders for masking, directional, sloping... (for create smart materials)
glossy and difuse material in one (i hate use mix material for simple translucent and reflective shader and the result is 50% reflective and 50% tranclucent = phisical incorrect)
render filters (ex: lanczos, gaussian,catmull)

and need 3.1 now!

tanks

Re: Which feature do you need the most?

Posted: Wed Sep 14, 2016 7:31 am
by 3dworks
kostache wrote:once again, please, make a render boolean node, like in MODO or Lightwave DP kit! It's only a thing, that prevent me to make all animations in Octane. Could you, please, at least, give any forecasts about when it be possible to make?
+1 for boolean rendering. not only for archviz 'reveal' effects but also for many kind of motion graphics effects! this is deeply missing!

Re: Which feature do you need the most?

Posted: Sun Sep 18, 2016 4:56 pm
by Polygons
DinoMuhic wrote:yep a new vote list would be good.

Vertex Maps and OSL would be top priority for me for example (OSL for X-Particles support in C4D)

^This^. Very difficult to drive FX-heavy scenes without vertex map support, and frustrating waiting for OSL to arrive so i can push octane beyond the relatively limited shading toolset currently implemented.

Re: Which feature do you need the most?

Posted: Mon Sep 19, 2016 1:19 pm
by scratch33
3dworks wrote:
kostache wrote:once again, please, make a render boolean node, like in MODO or Lightwave DP kit! It's only a thing, that prevent me to make all animations in Octane. Could you, please, at least, give any forecasts about when it be possible to make?
+1 for boolean rendering. not only for archviz 'reveal' effects but also for many kind of motion graphics effects! this is deeply missing!
+1 for boolean rendering. I have asked for this many times. This features can be an awesome addition to the capabilities of octane render in motion graphics animation.

Re: Which feature do you need the most?

Posted: Sun Oct 02, 2016 10:13 pm
by Notiusweb
Could Octane be made to, or somehow be made to have an option to, compile a scene (ie Frame#2) whilst one is rendering (ie Frame#1)?
For an image sequence exported to the standalone this would be awesome...!

Re: Which feature do you need the most?

Posted: Sun Oct 09, 2016 6:56 am
by smicha
Notiusweb wrote:Could Octane be made to, or somehow be made to have an option to, compile a scene (ie Frame#2) whilst one is rendering (ie Frame#1)?
For an image sequence exported to the standalone this would be awesome...!
+1

Re: Which feature do you need the most?

Posted: Mon Oct 10, 2016 6:26 am
by jerzer
- More Procedurals and the possibility to drive them as displacement.

- Mix nodes with more slots.

- Add blending modes (add, screen, etc).