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Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Dec 12, 2011 7:50 pm
by vagos21
it's funny how these bot-posts add spice to the already large growing post... lol
keep up the good work RS team, you know we will wait for it no matter what

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Dec 12, 2011 8:05 pm
by pixelrush
So here we are 9am Tuesday....
Will today be the day?
Re: 'wait for it no matter what'....hmmm well to be honest I am thinking I'll change over to using Cycles soon if...

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Mon Dec 12, 2011 10:41 pm
by imensah
uuum! whereisit already?

I hope "
light not passing through glass" problem is resolved for this release though.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 3:28 am
by radiance
Hi Guys,
We are rewriting some parts of the security system as we have discovered a vulnerability,
and also have decided to add the V-Ray to OctaneRender automatic material translation system feature for the first release, instead of pushing it to the 2nd release.
Also, due to a decent flu (influenza) going round here in NZ we have been delayed a bit...
We will release it when it's ready

I can't give an exact date but we are aiming for early next week, definately before christmas
Radiance
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 4:27 am
by pixelrush
Influenza going around in NZ
In Nelson I haven't seen anyone even sniffling in months, must breed them tough in the South, but then again its summer...

wimpy Aucklanders!
OK so we all come back again
next week....

...and definitely before Xmas

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 5:01 am
by aldoiramirez
radiance wrote:Hi Guys,
We are rewriting some parts of the security system as we have discovered a vulnerability,
and also have decided to
add the V-Ray to OctaneRender automatic material translation system feature for the first release, instead of pushing it to the 2nd release.
Also, due to a decent flu (influenza) going round here in NZ we have been delayed a bit...
We will release it when it's ready

I can't give an exact date but we are aiming for early next week, definately before christmas
Radiance
Wow, that will be awesome
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 7:32 am
by mbetke
I thought it would be already released after my holidays but only 10 more pages of waiting here.
As a tester I also signed the NDA but it ended some time ago as far as i remember. But it wont just not be fair to post stuff from the builds all over the internet.
I just feel sorry for the Devs. They made such a large announcement to the community and other sites but have a delay now which is never good for further releases and PR.

It seems you already need to have a tool finished before announcing it officially.

Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 9:02 am
by glimpse
radiance wrote:
..and also have decided to add the V-Ray to OctaneRender automatic material translation system feature for the first release..
Radiance
Take You Time Guys & Do it, release when You ready! This is going to be epic!
Just one thing. Make a preorder option, so the guys could pay in front =)..
Glimpse
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 9:12 am
by 3dwallop
glimpse wrote:radiance wrote:
..and also have decided to add the V-Ray to OctaneRender automatic material translation system feature for the first release..
Radiance
Take You Time Guys & Do it, release when You ready! This is going to be epic!
Just one thing. Make a preorder option, so the guys could pay in front =)..
Glimpse
+1. Thats good idea.
Re: Refractive Software® announces OctaneRender® for 3ds max®
Posted: Tue Dec 13, 2011 9:29 am
by gabrielefx
vulnerability, influenza, vray to Octane....
next week I want to read next excuse....