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Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sat Sep 23, 2017 4:56 am
by face_off
Thank you - but changing the HDR-file still doesn't work in the new version.
If you move the camera after setting the HDR file, does the new HDR file get applied? (I'm not proposed this is a solution - just trying to track down the problem).
Paul
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri Sep 29, 2017 8:33 am
by TRRazor
Moving the camera DOES change the HDRi-file, but not in the actual environment RGB image node.
You can see the change in the viewport, but the file name is not present in the actual node there.
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sun Oct 01, 2017 12:57 am
by RGUS
Why does this happen on some LiveDB materials but not others... never use to.
Have the materials been deleted and the plugin doesn't know what error to call?
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sun Oct 01, 2017 3:57 am
by face_off
Why does this happen on some LiveDB materials but not others... never use to.
Have the materials been deleted and the plugin doesn't know what error to call?
I have seen these errors too on rare occasions, but not been able to isolate the exact issue. If you can provide the data requested at
viewtopic.php?f=44&t=58932 that will help progress the issue.
Paul
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Mon Oct 02, 2017 6:58 am
by face_off
The following version will hopefully address the HDR file issue reported above. I would appreciate if some of the users experiencing this issue could test this version out.
https://render.otoy.com/customerdownloa ... _Win64.exe
Thanks
Paul
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Tue Oct 03, 2017 7:27 am
by face_off
Why does this happen on some LiveDB materials but not others... never use to.
Have the materials been deleted and the plugin doesn't know what error to call?
I have heard back from Otoy, who say that that material and others are currently broken on the LiveDB server, and will be fixed shortly.
Paul
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Tue Oct 03, 2017 8:33 am
by TRRazor
The HDRi-bug is effectively fixed with that update on my side.
Plus, with recent changes Otoy made how OctaneRender handles HDRi-maps, there is even less memory used now in the system.
Great work

Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Fri Oct 06, 2017 11:38 am
by vortex3d
I need help with diffuse transmission. The problem is that some non-primary colors will invert when used as transmission. Please help me setup a simple diffuse material which can accept any color map without having to tailor Gama and Saturation to gain an acceptable transmission. This occurs as of R3.7.0.36 - 37
Vimeo:
https://vimeo.com/237064592
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Sat Oct 07, 2017 7:17 pm
by thricegift
Hey Paul,
Great work on this plugin so far. I have just purchased it and am enjoying using it. I do have a question though, which I'm sure has been asked a dozen times already;
1. Are there any plans yet to make the viewport dockable?
2. I have noticed a delay in the live viewport compared to using Iray or the standalone Octane. Is there a way to eliminate this delay so that the viewport updates instantaneously? (I tried setting it down to 100ms, but it didn't seem to change anything).
Thanks for all your hard work,
-The Philosopher
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Posted: Wed Oct 11, 2017 3:20 am
by face_off
1. Are there any plans yet to make the viewport dockable?
There are no plans for this - sorry.
2. I have noticed a delay in the live viewport compared to using Iray or the standalone Octane. Is there a way to eliminate this delay so that the viewport updates instantaneously? (I tried setting it down to 100ms, but it didn't seem to change anything).
How long is the delay? It is normal for there to be a second or so delay whilst geometry is updated in Octane.
I need help with diffuse transmission. The problem is that some non-primary colors will invert when used as transmission. Please help me setup a simple diffuse material which can accept any color map without having to tailor Gama and Saturation to gain an acceptable transmission. This occurs as of R3.7.0.36 - 37
This is a general Octane question - so you might get a more accurate answer in the Octane Standalone release forum. However my understanding is that the transmission will remove the color you define, so the resulting light emitted form the other side of the surface wilwl be the opposite color. You might be better using a Specular material with a Scatter node, which will give more control over how light is dispersed whilst it travels through a body.
Paul